E) The Angels of Mercy
- The gang: Perhaps the most enigmatic of all the gangs in SD, many rumours are spread about the Angels of Mercy, though very little is known with certainty. The gang is located in the Park, occupying the old medical center and some of the surrounding area. They are highly proficient with firearms and explosives and possess some of the finest weaponry found in SD. As the Angels of Mercy usually prefer to operate alone or in small groups, their true strength is a mystery, but most estimate they number no more than a few dozen. They seemingly raid not to claim territory, but rather to gather supplies and inflict as many casualties as possible before falling back to their own turf.
The members of the gang are all said to follow a peculiar religion, a mixture of Christianity and death-worship as found among the eastern tribes. Their leader is only known to the outside world as the Angel of Death, and his true identity is regarded as the best kept secret in SD. His true identity is known only to a handful of the most trusted Angels of Mercy; an elite circle of sharpshooters called the Harbingers. Unbeknownst even to the other gang members, the Angel of Death, an unassuming middle-aged man, walks among them at all times, dressed like any other member, performing the same tasks and everyday activities of the gang. With a note or a whisper he surreptitiously relays his commands to the Harbingers, who then spread them among the rest of the gang.
Angels of Mercy tend to avoid any contact with the outside world, deeming it unclean and filled with irredeemable sinners. As they keep their identities a well-guarded secret, this leads many to believe that the Angels of Mercy keep spies everywhere, infiltrating all the major gangs, though no evidence exists to support these suspicions.
When the Angels of Mercy do go outside to raid and kill, they wear white procedural masks, which is the only identifiable mark the gang has. Though they favor stealth, they are quick to adapt and switch to all-out carnage when the fighting becomes heated.
While the gang clearly has very little love for the outside world and the other gangs, they do however except individual petitioners. At a rusted gate marking the border of their territory an intercom system can be found. Any outsider may use it; he or she has to say a prayer for the soul of the person they would like killed, then leave a proportionate donation at the gate and leave. Five days later, that person is invariably killed, or the donation was not deemed sufficient.
- Turf: The Angels of Mercy control the crumbling pre-War SD Medical Center and neighbouring buildings. It is rumoured that every inch of it is booby-trapped with explosives and other equally lethal contrivances, and that experienced marksmen scour the area day and night for intruders.
- Influence: The Angels of Mercy have little dealings with the other gangs which does not involve raiding them. Their reputation as expert killers and hitmen garners them both fear and scorn. No one on the outside has ever seen there leader, though when Barbatus declared himself lord of all of SD, the Angel of Death sent an envoy, stating that the Angels of Mercy would pay homage to the Chain Gang as long as Barbatus lives. Many gangs assume the Angels of Mercy are biding their time, waiting to wipe out all the other gangs in one swoop when the opportunity presents itself. The Angels of Mercy pay homage to the Chain Gang.
Angel of Mercy
St d6, Ag d10, Vi d8, Sm d8, Sp d8
Fighting d6, Small Guns d10, Explosives d8, Stealth d8, Notice d8, Survival d8
Pace 6, Run d6, Toughness 6/7(1), Parry 5
-Leather Coat, Leather Armor (+1)
-Combat Knife St+d4+1
-Silenced 9mm Pistol 12/24/48 2d6 RoF1
-Hunting Rifle 24/48/96 2d8 RoF1
-Assault Rifle 24/48/96 2d8 RoF3
-Combat Shotgun 12/24/48 1-3d6 RoF1, 1 action to reload
-Frag Grenade 12/24/48 3d6
-Frag Mine 3d6+2 Med Burst Templ
Harbinger
St d6, Ag d10, Vi d8, Sm d8, Sp d10
Fighting d8, Small Guns d12, Explosives d10, Stealth d12, Notice d10, Survival d12
Pace 6, Run d6, Toughness 7(1), Parry 6
Marksman
-Leather Armor (+1)
-Combat Knife St+d4+1
-Silenced 9mm Pistol 12/24/48 2d6 RoF1
-7.62mm Sniper Rifle 50/100/200 2d10 RoF1
-H&K P90C 12/24/48 2d6+1 RoF3
-Frag Grenade 12/24/48 3d6
-Plastic Explosives 4d10+3 Large Burst Templ
The Angel of Death (Wild Card)
St d6, Ag d10, Vi d8, Sm d10, Sp d12
Fighting d6, Small Guns d12, Explosives d12, Stealth d10, Notice d12, Survival d12, Persuasion d10, Barter d10
Pace 6, Run d6, Toughness 6, Parry 5
Marksman
-Leather Coat
-Butterfly Knife St+d4
-Silenced 9mm Pistol 12/24/48 2d6 RoF1
-7.62mm Sniper Rifle 50/100/200 2d10 RoF1
-Frag Grenade 12/24/48 3d6