Sunday, August 12, 2012

Area 5

So after an epic 10 hour second session, we finally finished playing through Area 5. Most of the players were new to Savage Worlds and Fallout, but everything clicked and it was a lot of fun, and in the end of the brave scavengers emerged from the base with quite a bit of high tech loot.

Some thoughts on the sessions:
-I'm certainly no "killer DM" but 4 characters ended up dead (3 of which from one and the same player), which was actually a first for me. Bad damage rolls and killer mechs make for a bad combination. I had made a group of 13 available characters from which the group could choose. The ones they didn't choose at the start tagged along for the trip, and stayed at the entrance to the base while the others went in to explore. This allowed for quick replacements when one of them bit the dust!
-I always underestimate how long it will take to get through an adventure, so if someone wants to run it I'd advise splitting it up in 2 or 3 sessions at least.