tag:blogger.com,1999:blog-42822336567852734562024-03-06T05:19:33.290+01:00Savage FalloutYves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.comBlogger110125tag:blogger.com,1999:blog-4282233656785273456.post-78961159271741428132018-09-29T01:41:00.003+02:002023-06-28T22:45:52.914+02:00Fallout miniaturesSo you have undoubtedly seen the very cool Fallout miniatures Modiphius is producing for Fallout: Wasteland Warfare. Personally I don't have the time and skill for painting, but I did want to share <a href="https://www.modiphius.net/cdn/shop/products/Nuka_Caps_500x.jpg?v=1619076282">this</a> with you, Nuka Cola bottlecaps which make perfect Bennies for your Savage Worlds game!<br />
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<br />Raskolnikhttp://www.blogger.com/profile/01222133292117667293noreply@blogger.com4tag:blogger.com,1999:blog-4282233656785273456.post-28584455670212484222016-09-17T17:37:00.002+02:002016-09-17T17:37:36.336+02:00Tinkering with Power ArmorI've long been unhappy with the relative 'underpoweredness' of Power Armor in Savage Fallout. Part of this is due to the problem of converting the game's three distinct parameters for getting hit and taking damage to Savage Worlds' Toughness value and Parry score, and the generic TN4 to be hit with ranged. How to make Power Armor better at protecting a character, without just piling on more Armor value? Another issue is the core mechanic of Extras and Wild Cards in SW, making any NPC underpowered no matter what they're wearing, if they're not a WC.<br />
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One idea I had was giving Power Armor a bonus to Parry and penalty to being hit, reflecting the AC value in the games. But this would lead to even more attacks just missing, which is already a common occurrence in SW and quickly gets boring. Extras wouldn't stand a chance against Wild Cards in Power Armor.<br />
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Increase the Armor value? This would help out NPCs wearing Power Armor match off against the players, but in turn make players even more powerful once they finally get their hands on Power Armor. With exploding damage, extra Toughness doesn't make that much of a difference anyhow, another area where SW mechanics differ from the game's Damage Threshold and fixed weapon damage ranges.<br />
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So in the end what I opted for was a minor change, but something that will hopefully accomplish my ultimate goal: making sure novice Wild Cards don't just plow through groups of Extras in Power Armor. Power Armor now has the armor perk of only being able to be damaged by a) Heavy Weapons or b) weapons with Armor Piercing. These will be weapons that low rank groups will only have few of and need to use sparingly, ensuring foes in Power Armor remain a real threat until mid-high level.<br />
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Of course, the players will enjoy the same benefit once they get their hands on some suits, but by that point in the game some simple raiders wouldn't have been a match for them anymore anyway. Any monster of at least Strength d8 or Size+1 can continue to damage Power Armored characters.Raskolnikhttp://www.blogger.com/profile/01222133292117667293noreply@blogger.com24tag:blogger.com,1999:blog-4282233656785273456.post-39710666613366036562016-09-15T19:14:00.002+02:002016-09-15T19:14:36.428+02:00News from the Midwestern wastesThose looking for their fix of Savage Worlds Fallout: friend of the blog Degausser has set up a <a href="https://savagefalloutchicago.obsidianportal.com/">campaign portal</a> for his game set around Chicago. Check it out for play reports of the campaign in progress!Raskolnikhttp://www.blogger.com/profile/01222133292117667293noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-44654946839509624012016-07-22T23:50:00.003+02:002016-07-22T23:53:06.371+02:00Fallout retrospective pt 3<b style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; line-height: 18.48px;"><u><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;">Fallout 4 + DLC</span></u></b><br />
<b style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; line-height: 18.48px;"><u><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></u></b>
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;">So we come to Fallout 4, another divisive Bethesda entry into the series. My comments here are based on only one playthrough, so unlike the other games discussed I can't vouch for its staying power or replayability yet.</span></span><br />
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;">If New Vegas was Fallout 3.5, then Fallout 4 might as well be Fallout 3: 2.0. Playing Fallout 4 I get the feeling this is the game they wanted to make with Fallout 3, but that game was kept back by some of its design decisions and the limitation of the 3D engine at the time. The setting is much the same (ruined city on the east coast; the story is much the same; parents looking for child rather than the other way around; and of course an overarching plot for the future of the region - though this hews closer to New Vegas with its different factions).</span></span><br />
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;">So what changed this time around? First up, the re-imagined world looks gorgeous. There's nothing like walking through the ruins of civilization in first person with crisp HD textures to really sell you on the idea of the post-apocalyptic world; the first time you glimpse the Prydwen is perhaps the most visually impressive moment in any Fallout game. For the first time the protagonist is fully voiced, which I find helps establish the character much more than a silent one. Consequence of that however is that the amount of dialogue options has been reduced, which limits the potential of roleplaying drastically different characters.</span></span><br />
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;">A new settlement building system is introduced, which is hindered by an awful control scheme. Overall I enjoyed the addition, and it does feel like you're actually making a noticeable difference in the world once you start rebuilding outposts of civilization all over the map; but I doubt I would bother with it again in a second playthrough, as it's rather time consuming and doesn't really add much to the game except for some infinitely generating side quests.</span></span><br />
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="background-color: white; color: #222222; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: "arial" , "helvetica" , sans-serif;">The story has its moments, building on a side quest from Fallout 3 to present us with the new villain, the Institute, and the plight of its android servants/slaves, the synths. At times it's a more personal story, but for my liking it never really delved deeply enough into the questions it rather haphazardly asks. In the main quest the themes of </span></span><span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;">cybernetic servitude and</span><span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"> the morality thereof in the post-apocalyptic world are routinely sidelined for forced conflict, especially near the end-game. The storytelling mostly shines in the side quests, which are usually well written and worth playing through. I liked the different factions on offer: a good rendition of the BoS (again the BoS, but yeah...), the Railroad, the Minutemen (perhaps a bit underdeveloped) and the Institute. The conflict between the factions makes sense, though you never really get a satisfactory answer why the Institute is doing what it does, which is a wasted opportunity to make them a bit more sympathetic.</span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">I still consider Fallout 4 a roleplaying game, but this current incarnation had shed a lot of the baggage of older games, and feels more like an FPS than a traditional CRPG. The only holdout is the SPECIAL system and perks, though their importance has diminished again. It's quite possible now to max out all your stats, and the difference is rather negligible, not affecting gameplay as much as in previous games. Perks this time around felt a bit on the bland side, with most of them having several ranks to do mundane stuff like crafting, +% damage etc. There's no way about it: it's a far cry from Fallout 1 and 2, but in my opinion by radically cutting out what didn't work it ended up a better game than 3 and New Vegas.</span></span></span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><u>Fallout 4 DLC</u></span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><u>Automatron</u></span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><span style="font-size: 13.2px; line-height: 18.48px;">Adds a new side quest to the main game where you're tasked with defeating the villainous Mechanist. Main selling point is the ability to create unique robotic companions, and in that it delivers.</span></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;"><u>Wasteland Workshop</u></span></div>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">More stuff for building settlements.</span></span></span><br />
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<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><u>Far Harbor</u></span></span></span><br />
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<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">Story expansion which adds a large new island to explore. A bit of a retread of the main plot, once again synths feature prominently. Three factions cohabit the island, where the fragile peace could at any moment turn into bloodshed. The Church of Atom gets a bigger role here for the first time, and their religious shenanigans make for interesting faction quests. The Far Harbor residents themselves are a bit bland, but they're there as the 'normal' faction and get the job done. The synths under leadership of the enigmatic DiMA (who raises some interesting questions in your first conversation) are another great touch, and you can resolve the conflict on the island in multiple ways. Solutions aren't as clean as they usually are, ranging from very dark grey (well, black) to some lighter shades of grey, as it should be. The new island also makes a great location, covered in an atmospheric radioactive fog with some imaginatively designed new monsters lurking about.</span></span></span><br />
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<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><u>Contraptions Workshop</u></span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><u><br /></u></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">More stuff for building settlements.</span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">Yet to come: Vault-tec Workshop (even more stuff for building settlements) and another location DLC: Nuka-World, which promises a ruined theme park lousy with raiders. Can't wait!</span></span></span><br />
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<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><u>Fallout 5 and beyond</u></span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><u><br /></u></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">So what's next for the franchise? In no particular order some things I think we're likely to see, and some we probably won't.</span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">- The next Bethesda Fallouts will continue down the FPS path. Mechanically the importance of stats and perks will continue to wane.</span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">- We'll make another time jump and once again explore a new region. Rather than one city we might see two or three.</span></span></span><br />
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<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">- Fairly certain we'll see more synths and CoA in the next game. </span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">- More crafting. Every game seems legally mandated to have more crafting crowbarred in.</span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;">- Usable vehicles: at some point inspiration will run dry, and someone will say: fuck it, let's just throw in Mad Max style vehicle combat. To be honest: at this point there's no reason there aren't cars in this world, these should be easier to retro-engineer than helicopters!</span></span></span><br />
<span style="background-color: white;"><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 13.2px; line-height: 18.48px;"><br /></span></span></span>
<span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;">- I'd love to see some different playable characters and playable non-humans, in a DA: Origins style, but I doubt we'll get it. The single voiced protagonist will reign for the next few games.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;">- We might see a return of the world map with large, playable zones rather than the one continuous open world, like the first two Fallouts or recently DAIII.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif; font-size: 13.2px; line-height: 18.48px;">- Multiplayer: fairly certain this in the cards. Instanced dungeons with 2-4 players. Such is the future.</span>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com2tag:blogger.com,1999:blog-4282233656785273456.post-56458193112662504142016-07-14T00:38:00.001+02:002016-09-27T09:07:02.431+02:00Fallout retrospective pt 2<span style="font-family: "arial" , "helvetica" , sans-serif;">Wherein I continue my rant. New Vegas gets a post all to itself, by virtue of leaving me with more conflicted feelings than any other installment in the franchise!</span><br />
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<b><u><span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Fallout New Vegas + DLC<o:p></o:p></span></u></b><br />
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">In a sense New Vegas was Fallout
3.5. Released just two years after part 3, using the same engine and systems
but in a different setting; similar to the quick succession of Fallout 1 and 2.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background: white; color: #222222;">In another sense it was entirely
its own beast; sadly, it ended up being a mutant, unwholesome beast. New Vegas
was developed by a different studio, Obsidian, which among it numbered some
former Black Isle employees. A sense of nostalgia hangs over the game,
evidenced not just in the location it takes place (the Mojave, adjacent to the
core region) and the numerous references to part 2 in particular; but a general
nostalgia for a bygone age of deep, sprawling crpgs. Seven years earlier, about
five years after the release of Fallout 2, Black Isle was working on their
version of Fallout 3, now only known by its project name ‘Van Buren’. Elements
of that game were eventually incorporated into New Vegas. Perhaps they would
have worked better in Van Buren, and Obsidian didn’t have the time or resources
to recreate their vision of Fallout 3 in New Vegas. </span><span style="font-family: "times new roman" , serif;"><o:p></o:p></span></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Some of it worked, some of it didn’t. The
general consensus seems to be that Obsidian did the best it could, given the creative
limitations it was placed under by Bethesda and by the constraints of the
engine. While I don’t deny that’s part of the game’s flaws, I think it went
deeper than that and part of the problem is simply that it’s just not a very
compelling story.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Again I can be brief about the
underlying mechanics and engine: very much the same as Fallout 3. New Vegas did
bring back the wasteland feeling a bit more with a heavier emphasis on crafting
items and even a realism mode of sorts. The engine felt awkward in part 3 and
it continues to do so here.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">New Vegas was the first game to
introduce a branching story line, where you eventually have to choose to work
exclusively for one of three factions and thus decide the fate of the region.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">So what’s my gripe with the story
of New Vegas? The plot for once does not revolve around a clear-cut
end-of-the-world/destroy-all-humans scenario. What Obsidian tried to achieve is
a world with no obvious black/white division. The idea is you can choose for
either a) an independent, autocratically ruled Mojave, b) ruled by a brutal
regime, but one that will impose law and order, c) go for annexation by a
democratic, if ineffectual state, or the megalomaniac d) I’ll rule this place
myself option. The final confrontation concerns taking control of Hoover Dam.
Perhaps not the most exciting staging ground, but it makes sense in a
post-apocalyptic world where a massive, intact power station would be immensely
valuable.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">So all of this sounds good in
theory, where did it go wrong? Basically none of the factions make sense or are
sufficiently fleshed out for any of the above to work. The game is still
burdened with a good/evil karma system that makes nuance impossible. Caesar’s
Legion is meant to represent the rule of the strongest, the harsh justice of
the wasteland. Instead they are clearly the villains: crucifying villagers,
keeping slaves, eschewing technology. We are told they bring a fair rule to the
lands they’ve conquered and keep it safe from raiders, but nowhere in the game
do we actually see this. All we’re left with is a laughably themed faction,
that’s basically as silly as the hockey mask gang from Fallout 3. The NCR on
the other hand is supposedly a well-meaning, but corrupt, bureaucratic, and in
a way, equally imperialist modern nation state. How does this translate? Slightly
higher taxes in one town and a caravan stuck at a checkpoint. I’ll take that
over the crucifixions, please. Other factions are equally one note (Boomers,
Vegas families). With the Black Isle crew unfortunately also Fallout 2’s sense
of humor resurfaced: this time we get to look for a sex-robot named Fisto.
Groan.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Further wasted potential: the
player character itself. The Courier is the only non-vault Dweller/Vault
Dweller descendant protagonist to date. But nothing's done with this conceit.
No backgrounds to choose from, nothing to reflect your character is a seasoned
wastelander rather than a clueless rookie from the Vaults. This is hand-waved
through the most cliché of crpgs plot devices: amnesia. This can be made to
work (think Planescape Torment), but in New Vegas it just leaves us with a
blank, bland canvas. The only time the
Courier's past really comes into play (though poorly at that) is in the DLC,
which I'll expand on when I discuss Lonesome Road. But since it's still
Fallout, your character must be given a Pipboy, which is handled offhandedly in
the intro: here, have this priceless piece of tech for absolutely no reason!
This kicks off an unmotivated, dangerous journey to get back a mystery package
from the people who tried to kill you. I suppose post-apocalyptic FedEx pays a
hell of a lot better than it does now to inspire such loyalty.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNormal">
<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Now it may seem I'm being extra
critical of New Vegas, only because it was more ambitious than Fallout 3, but
didn't quite achieve its goals. But to do a morally ambiguous, complex story
justice, you actually need to deliver in the writing department. The Mojave
just feels shallow and self-important at times (and seriously, screw Cazadores).
To be clear, I think New Vegas is the superior game. Somehow I find it more frustrating
to play, because at times you can catch a glimpse of a great game, but most of
the time it's just decent. <o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">OK, from all the whining it's clear
I was disappointed by the game, but let's leave on a high note and mention the
good bits: consistently high quality DLC; great atmosphere, not necessarily post-apocalyptic
but a retrofuturistic wild west sort of vibe. Many of the smaller locations
were well designed, the greater emphasis on crafting/collecting helped sell the
survival mode; New Vegas itself was a great location and some of its denizens
(I like the Kings, Mr House should have had more screen time) were interesting.
The companions are the best in any Fallout game, with actual personalities and
usually a personal quest of sorts, exploring their background.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNormal" style="background: white; line-height: 13.85pt; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><span style="color: #222222; font-family: "times new roman" , serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;">Fallout New Vegas DLC</span></u><span style="color: #222222; font-family: "times new roman" , serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;"><o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNormal" style="background: white; line-height: 13.85pt; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><span style="color: #222222; font-family: "times new roman" , serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;">Dead Money</span></u><span style="color: #222222; font-family: "times new roman" , serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;"><o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Together with Old World Blues and
Lonesome Road, Dead Money is part of three DLCs which are loosely
interconnected through certain shared characters/mentioned events. The arc
kicked off with Dead Money, an Ocean's Eleven type of heist story. You get
abducted, stripped of your gear and forced to work for a fanatical BoS elder
who wants to get inside the vault of a creepy abandoned casino. You get some
interesting new companions (for the duration of the DLC unfortunately), look
for some MacGuffins and then break into the vault. Sadly the DLC ends just as
it seems to be getting started. I suppose the ending was aspiring to be
meaningful/deep, but I can't say it worked out that way. It also introduced
some questionable lore elements (holograms, matter transformers). The more
high-tech stuff gets retconned into the setting, the more dubious the claim
becomes that this world went to nuclear war over oil reserves.<o:p></o:p></span></div>
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<div class="MsoNormal" style="background: white; line-height: 13.85pt; margin-bottom: .0001pt; margin-bottom: 0cm;">
<u><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;">Honest Hearts</span></u></div>
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<u><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;"><br /></span></u></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">A standalone DLC, perhaps my
favorite New Vegas DLC, through virtue of its original location more than
through its plot. The story is a ho-hum sort of revenge/redemption plot. We get
to meet Joshua Graham aka the Burned Man aka a possible companion from Van
Buren-that-never-was. He wants your help to protect a peaceful group of tribals
from a hostile group of tribals. You agree of course, get to run through
beautiful Zion National Park for a few hours, a nice break from the monotonous
desert, collecting various odds and ends and enjoy some of the best examples of
environmental story telling in the franchise. <o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNormal" style="background: white; line-height: 13.85pt; margin-bottom: .0001pt; margin-bottom: 0cm;">
<u><span style="color: #222222; font-family: "arial" , "helvetica" , sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;">Old World Blues<o:p></o:p></span></u></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;">Again very different in tone and
atmosphere than the previous DLC and the main game. Old World Blues is
basically a very silly romp through a so-bad-it's-good 50s sci-fi movie. Expect
to fight giant mechanical scorpions and such. You find a gun that has a dog's
brain in it and sniffs out enemies. The Big Empty is another original location
but I think it would have been a more substantial experience if it had been
integrated into the plot of the main game. Now it's just a lightweight if fun
diversion.<o:p></o:p></span></div>
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<span style="background: white; color: #222222; font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNormal" style="background: white; line-height: 13.85pt; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><span style="color: #222222; font-family: "times new roman" , serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;">Lonesome Road</span></u><span style="color: #222222; font-family: "times new roman" , serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;"><o:p></o:p></span></span></div>
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<br /></div>
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<span style="background: white; color: #222222;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The last of the DLC which wraps up
the arc and finally provided us with more info on the character Ulysses,
mentioned in the main game as the person who got us into the whole mess in the
first place. You get to trek through the Divide, a more-than-usually radiated
place (Fallout sure does have a lot of those), filled with bullet sponge
enemies. At the end of it all waits Ulysses, with the rather disappointing
conclusion to the story. Apparently he wanted revenge for something the
protagonist did in the past, that as a player you a) had no choice in or b)
even knew about. Again this is not great storytelling. (A better example: The
Walking Dead season 1 and your decision to rob the car or not). I found it
impossible to sympathize with Ulysses’ plight, especially as we are never shown
why we should care about the destruction of the Divide in the first place.
Instead of character drama we get unconvincing histrionics. A lackluster ending
to the tale.</span><span style="font-family: "times new roman" , serif;"><o:p></o:p></span></span></div>
Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com4tag:blogger.com,1999:blog-4282233656785273456.post-17331971383157610822016-07-12T00:37:00.001+02:002016-07-12T00:55:26.721+02:00Fallout retrospective<div style="margin-bottom: .0001pt; margin: 0cm;">
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">While it has been quiet on the pen & paper role playing front (still
have not managed to get a new group together to continue the SW game), luckily
I've been able to get my fix from Fallout 4 and its DLC. I've just finished Far
Harbor and it inspired me to do a short retrospective, and since I can't help
myself, to look ahead where the series may be headed. All of this is my opinion
of course, feel free to comment and disagree. :) Naturally, spoilers ahead!<o:p></o:p></span></div>
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<br /></div>
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<b><u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 1</span></u></b><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">First and still the best Fallout game. Sure, the graphics are dated by
today's standards (and already were in 97 when it came out), which may turn off people new to the series, but I find the isometric view and sprite art have an
enduring charm about them; that is partially nostalgia speaking, to be sure, but
now, 20 years later, the retro graphics fit perfectly with the retro-futuristic
aesthetic of the setting, however unintentionally. <o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Turn-based combat was a staple of crpgs at the time and is in full swing
in this game and its sequel. It works fine, I think, and again it holds up to
the test of time. It's there to serve a purpose, to have enjoyable combat
within the limitations of the game engine. I'm however not a purist who believes the new
games should mimic this ancient system just for the sake of it. It's not
realistic to expect this from a triple A game these days. Many of the design choices which are now 'vintage Fallout' were often less deliberate decision than
necessity. Combat being one of them; the lack of any pilotable vehicles
another, quite unusual for a post-apocalyptic setting (the engine couldn't handle it). Again this is something that usually
puts newcomers off. I have to admit it takes getting used to, and if I'm
overall happy with the system, that's in part since I've replayed these first
games so often. The inventory system was quite poor, but since you didn’t yet
have to worry about picking up a billion items, it was still manageable.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">So what makes the first installment the best one? It introduced of course
the setting, a post-apocalyptic America which diverges from our history around
the 1950s, where robots, nuclear fission and advanced weapons abound, but
computers are big and clunky and wireless is something unheard of. It's a
future as envisioned by the optimistic 50s, a Jetsons-light, bombed to
smithereens and left to accumulate dust for a hundred years.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">All the classic Fallout elements are here: the iconic enemies
(Deathclaws, Ghouls, Super Mutants), the power armor, factions like the BoS,
Followers and NCR, Vaults (before the rest of the series ruined them). Little
of the story and dialogue was voiced, but this did mean you have more dialogue
options to choose from, and you can actually play widely different characters
based on Intelligence scores, something that has sadly fallen by the wayside in
recent installments. You could also have multiple companions rather than being
arbitrarily limited to one, though in truth the companions had little dialogue or
personality (except maybe gung-ho Ian. Screw you Ian.)<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Now Fallout 1 was the shortest game by far, but that works to its
benefit. You don't get a plethora of side quests that are just filler; most of
them work to enhance the main story. You have a creepy, believable antagonist
in the Children of the Cathedral and the Master, and a final boss fight where
you can talk the boss to death and it actually makes sense (I'm looking at you,
Lanius).<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 1 for me was also the only game to really nail the right level
of humor in the series. Pop culture references and generally juvenile content
got out of control in the next game, which brings me to…<o:p></o:p></span></div>
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<br /></div>
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<b><u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 2</span></u></b><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">The favorite of many, Fallout 2 always leaves me with mixed feelings. It
introduced some great concepts, and it featured the dumbest stuff of any of the
games.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Regarding the mechanics, I can be brief, since almost nothing changed
from the first game. Fallout 2 was released just a year later, and does feel
like a giant expansion pack at times.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">So what’s my beef with Fallout 2? Let’s start with the good things: some
of my favorite locations are introduced here (Vault City, The Den, NCR). The
game introduced great new villains in the Enclave (who unfortunately stuck
around too long). A greatly improved assortment of armor and weaponry provided
more options for different playstyles. Companions have a bit more personality
(notably Sulik, who gets his own talking head) and use, since you can order
them around and outfit them properly.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">So where did they go wrong? They made a game at least twice to thrice
the size of the first, and boy does it feel padded at times. Sure the first
game had some dungeon/shooting galleries as well (Necropolis, Mariposa come to
mind) but they overstay their welcome in part 2. Raider caves, gecko sewers,
the military base again, Vault 15 again; sometimes less is more. The lower
levels of the tanker are filled with wanamingos for no other reason than to
have something there. The result of the increased size of the game is that the
quality varies dramatically in places. While the Hubologists are an obvious
reference to Scientology, they have been given enough background and attention
to actually work as a believable faction, and not just a one note joke. The
same I cannot say for the Shi, pretty much all of Reno and some of the horrendous
stuff in Broken Hills. Talking plants and chess playing scorpions? Keeping
Deathclaws like chickens? No thanks. Finding a sex doll for a lecherous Ghoul
in the old Ghouls home? Great stuff. Oh, you can act in a porno now. (Reno
feels like it was designed by a horny 15-year old who just binge-watched 90s
gangster movies). Fallout 2 is also guilty of coming up with Project Safehouse,
which, while it didn’t feature prominently in part 2 itself, would ruins the
Vaults in all following games.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Oh, and after the morally gray, cerebral Master we get bullet
sponge <a href="http://akas.imdb.com/character/ch0012075/?ref_=fn_al_ch_2"><span style="color: blue;">Frank Horrigan</span></a> as our adversary. I think it
stops being a reference if you literally copy/paste.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "times new roman" , serif; font-size: 12pt;">So while Fallout 2 in places expanded on what made Fallout 1 great, it
brought with it too much chaff for me to consider it the best entry in the
series. If they had cut 50% of the game, spend the available time and money on
polishing what remained and released it as an expansion for Fallout 1, it could
have been so much more.<o:p></o:p></span></div>
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<br /></div>
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<b><u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 3 + DLC</span></u></b><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">We had to wait 10 years for the next game, and you immediately feel (and
see) that much had changed in the intervening years. As I said before, a major
studio in 2008 would not have released a turn-based, isometric game. Fallout 3
was the first 3D Fallout game for PC and set us on the path to Fallout 4, a
scenic, slightly regressive detour through New Vegas not withstanding.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 3 is easily the least favorably received by die hard fans, and
while I don't agree with their assessments on all accounts, it's easy to see
why it's often reviled. the TLDR version is: Bethesda tried to do something
(partially) new, thereby getting rid of mechanics people liked and generally
following a (depending on who you ask) simplified/dumbed down design
philosophy. I say partially new, because at the same time it kept (too) many
things from the first games, which didn't make a whole lot of sense in the new
setting (East vs West Coast, the 'core region' of Fallout).<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 3's graphics by now fall in that unfortunate uncanny valley
area, not good enough to convincingly portray the game world as realistically
as it would like, and thus ending up looking worse than the more 'abstracted'
graphics of the 2D era. Combat is real time, with VATS picking up the slack of
the turn-based mechanics; though the gunplay is rather subpar. Inventory
management took a turn for the abysmal. Hope you enjoy hours of sorting through
lists to drop random junk because you've once again hit your encumbrance limit.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 3 and following games wouldn't feature a world map anymore,
instead having one big open world, for the most part taken up by a big city
(DC, Las Vegas, Boston). This put a greater emphasis on exploration, but also
forced the designers to put something interesting on the map every few minutes.
As a result the world feels packed to the gills with loot and untouched marvels
for a world which by now has gone two centuries since the apocalypse. The
advancing timeline is a weak point of Fallout 3. At which point does the
post-apocalypse setting become unsustainable? Personally, I very much doubt
there would still be food to be found in every supermarket and vending machine.
Nitpicks, perhaps, but in an RPG this matters.<o:p></o:p></span></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Another lore rant: I complained earlier about the implications of
Project Safehouse: in Fallout 3 it really kicked in. Sorry, but I find it
impossible to believe that in wartime the government would have spent hundreds of trillions of dollars to basically run a bunch of social experiments not fit for
a junior science fair. Six hundred billion to study the effects of a
white-noise machine? Perhaps information that would have a) been more relevant <i>during</i> the
actual war rather than after it and b) easily tested with a few subjects for a
fraction of the cost in some military site? If there's one thing in the Fallout
universe that I'd like to see changed, it's this. Just make the Vaults normal fallout
shelters again, I'll close my eyes to the retcon, I swear.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">In a way, Fallout 3 stuck too close to the original game's template. You
are again a Vault Dweller, forced to leave your home. Raiders, Ghouls and Super
Mutants abound. The Brotherhood are there, and so are the Enclave. The game
contributed little original material to the series. I liked the Children of
Atom, who featured more prominently in Fallout 4 (and who would make a great
main villain I believe). Liberty Prime was visually impressive and felt right
at home, a nice The Iron Man/Giant homage. Running through DC was impressive,
though it was broken up into too many isolated sections, separated by
(annoying) loading screens and (horrible) Ghoul infested subways. Some
inspiring moments on the Mall, Washington Monument and Science Museum could in
the end not save the grey and dreary city from becoming too repetitive. Rivet
City, while an interesting locale in theory, lacked scale to really sell me on
the idea. This is my main complaint about the game: it all feels a bit samey.
There's only so many ruined factories, supermarkets, disposal sites, etc. you can
explore before you get the been-there-done-that feeling. The lack in enemy
variety made itself felt acutely. The game also had its dumb moments (the fighting superheroes anyone?), but nothing stooped as low as Fallout 2.<o:p></o:p></span></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 3 uncomfortably straddled its past as an RPG and its future as a
FPS/action adventure. New Vegas would suffer from this problem even more,
trying to reconnect with its roots but constrained by the Gamebryo engine.
Fallout 4 resolutely chose the latter option and in the end became a better
game for it.<o:p></o:p></span></div>
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<br /></div>
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<u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Fallout 3 DLC</span></u><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Operation Anchorage</span></u><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Squandered opportunity. You take part in a simulation of the reclamation
of Alaska, an important event in the setting's divergent history. Unfortunately
it's a 2 hour underwhelming slog, involving little more than shooting a steady
trickle of Chinese troops. If it had the sense of scale and visceral gameplay
of your triple A FPS game, your CoDs, MoHs or whatnot, it may have worked, but now when it's over,
you'll just feel disappointed. I guess its main selling point is that you got a
T51b out of it. Neat.<o:p></o:p></span></div>
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<br /></div>
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<u><span style="font-family: "times new roman" , serif; font-size: 12pt;">The Pitt</span></u><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">You get to go to Pittsburgh, which is a hellhole, but not as bad as it used
to be (kidding). You are taken prisoner and all your gear is confiscated, an
old, annoying trick of FPS games, but it works as for the first time in a long
while you're actually somewhat vulnerable again (Fallout notoriously suffers
from reversed difficulty curves). The setting feels properly post apocalyptic,
some fun new weapons and enemies, but it's over in a few hours and you have no
reason to go back. Could have been more.<o:p></o:p></span></div>
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<br /></div>
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<u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Broken Steel</span></u><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Continues the main story, addressing some of the inanity of the original
ending (why not send the impervious mutant into the reactor, huh?). I remember
little of this DLC, which I guess is not a good sign. You blow up more Enclave,
then some more, look for some MacGuffins, then make the Enclaves base, a giant
crawler, which was cool I guess, 'splode. Little more than some action set
pieces which Fallout 4 would go on to do better.<o:p></o:p></span></div>
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<br /></div>
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<u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Point Lookout</span></u><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "times new roman" , serif; font-size: 12pt;">You take a boat to a faraway location, work for different factions,
fight some unique local monsters and go on a psychedelic trip. Perhaps the best
DLC for Fallout 3; Bethesda must have thought so too because the same synopsis
can be used verbatim for Fallout 4's most recent DLC, Far Harbor. Anyhow. The desolate coastal town was
atmospheric, the swamp provided some variety. However it also continued the
annoying habit of substituting intelligent AI for enemies with more hit points.
I don't mind if a mutant monstrosity survives a rocket barrage. But unarmored
swamp folk shouldn't take ten shotgun blasts to the face to bring down. Bullet sponges do not equal challenge, they just pad the game's running time artificially.<o:p></o:p></span></div>
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<br /></div>
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<u><span style="font-family: "times new roman" , serif; font-size: 12pt;">Mothership Zeta</span></u><span style="font-family: "times new roman" , serif; font-size: 12pt;"><o:p></o:p></span></div>
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<span style="font-family: "times new roman" , serif; font-size: 12pt;">Like Operation Anchorage, but on a UFO. Many didn't like the 'official'
addition of the aliens to the setting, as they had before always been limited
to hidden encounters. Personally I don't mind, the flying saucers and bug eyed
aliens fit in with the 50s theme. Unfortunately this DLC did little with the
fact that you're in space or an a strange, technologically advanced ship. You shoot
your way through a few new enemy types with a few new weapons, have an
uneventful spacewalk and you get to shoot a deathray at Earth. Hasn't she
suffered enough? <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "times new roman" , serif; font-size: 12pt;">As this is turning out to be a longer rant than I thought, I'll finish
up the remainder at a later time!<o:p></o:p></span></div>
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Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com11tag:blogger.com,1999:blog-4282233656785273456.post-50695448693912107792015-12-30T16:42:00.001+01:002016-01-23T13:36:07.076+01:00Alternative character sheets-- UPDATE --<br />
<br />
Stephen has provided us with an updated version of the character sheets as well as new Fallout themed Adventure Deck! Check it out below! He has also provided a blank version for those who want to make their own deck.<br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Fallout_Character_Sheet_Deluxe.pdf?attredirects=0&d=1">Fallout character sheet</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Fallout_Character_Sheet_PF.pdf?attredirects=0&d=1">Fallout character sheet print friendly</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/SW%20-%20Player%20-%20Fallout%20AD%20Blank.pdf?attredirects=0&d=1">Savage Worlds adventure deck (blank)</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/SW%20-%20Player%20-%20Fallout%20AD%20Complete.pdf?attredirects=0&d=1">Savage Fallout adventure deck</a><br />
<br />
-----------------------------------------------------<br />
<br />
Stephen Lebeck has created some great new sheets for Savage Fallout and Savage Worlds sci-fi games in general, you can download them using the links below (both full color and print friendly versions). The sheets do include some extra skills not used in the Savage Fallout rules as otherwise presented here, so you may need to mix and match a little.<br />
<br />
Hope you all enjoy and thanks Stephen for the great work!<br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Fallout_Character_Sheet_Deluxe.pdf?attredirects=0&d=1">Fallout character sheet</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Fallout_Character_Sheet_PF.pdf?attredirects=0&d=1">Fallout character sheet print friendly</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Fallout_Character_DLC_Deluxe.pdf?attredirects=0&d=1">Fallout character sheet addenda</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Fallout_Character_DLC_PF.pdf?attredirects=0&d=1">Fallout character sheet addenda print friendly</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Worlds_Character_Print_Friendly.pdf?attredirects=0&d=1">Savage Worlds character sheet</a><br />
<br />
<a href="https://sites.google.com/site/savagedfallout/downloads/Savage_Worlds_SciFi_Deluxe.pdf?attredirects=0&d=1">Savage Worlds sci-fi character sheet</a><br />
<br />Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com5tag:blogger.com,1999:blog-4282233656785273456.post-13444226436400000812014-10-07T21:31:00.003+02:002014-10-09T19:53:33.630+02:00Updates and balancingHi all,<br />
<br />
the PDFs have now been updated with the changes mentioned in the last post, they're available for download using the links on the right hand side of the page. There's also about a dozen additional Edges and a handful of Hindrances in there, so have a look if you haven't yet.<br />
<br />
The most important change has to do with a bit of rebalancing for the non-human races; while I don't think perfect balance is necessary, Ghouls and particularly Super Mutants did have a big mechanical advantage on human characters, while the drawbacks were mostly RP focused. So to counter that I've changed the character creation for these races: Ghouls and Super Mutants must now take a race specific Hindrance in addition to any other Hindrances they wish to take. Super Mutants no longer get the Brawny Edge for free, and must pay double the points if they want to raise Smarts.<br />
<br />
If you don't want to use the additional Hindrance rule, I would suggest giving these races some other drawbacks to balance things out a bit. The new/changed racial Hindrances are:<br />
<br />
Ghouls:<br />
<br />
- Decrepit (Major): Ghouls have prolonged life spans and the hero has been around for quite a while. The character’s body is becoming dangerously frail. -1 die type Vigor and cannot be raised after character creation. The character receives an additional -1 penalty to all Soak rolls.<br />
<br />
- Feral (Major): Accelerating decay has started to impair the character's brain functions, slowly turning him/her feral. -2 die type Smarts and cannot be raised further. Aside from an increasingly bestial disposition, the hero lapses into a murderous frenzy during combat, as per the Berserk Edge, making only unarmed attacks.<br />
<br />
- Glowing One (Major): Long term radiation exposure has made the character permanently irradiated and even glow. -1 die type Spirit and cannot be raised further. Lighting penalties for attacks made against the hero are negated and he/she gains a -4 penalty to Stealth checks. Travelling companions take low level radiation damage once per day. The Glowing One gains the Rad Child Edge.<br />
<br />
- Old School Ghoul (Major): The character has been around for at least a century and the effects of old age are acutely felt. -1 die type Strength and cannot be raised after character creation, pace -1, cannot run.<br />
<br />
Super Mutant:<br />
<br />
- Battle Scarred (Major): Decades of raiding, skirmishes and fights have left the hero with injuries that will never fully heal. The character has two permanent injuries, randomly rolled on the Injury Table.<br />
<br />
- Gentle Giant (Minor/Major): The character abhors violence, to the point of physical revulsion. The hero must make a Spirit check (at -2 for the Major version) at the start of each combat, or suffer a -1 (-2 for the Major version) penalty to all Trait rolls for the duration of the fight.<br />
<br />
- Ham Fisted (Minor/Major): Genetic engineering - or dumb luck - has endowed the hero with huge hands. The character’s Small Guns, Explosives, Repair, Medicine and Lockpick skills all suffer a -1 penalty. With the Major version the aforementioned skills become impossible for the character, all actions requiring fine manipulation suffer a -2 penalty.<br />
<br />
- Super Duper Mutant (Major): The character is a born grunt; he/she excels at following orders, not so much at independent thought. Smarts can never be raised above d4. The hero must always carry out all orders given by his/her master or leader. Without guidance, the character is prone to panicking and inaction; if his/her master is killed, the hero’s only goal becomes seeking a suitable replacement. The character is extremely gullible and easily fooled; he/she must make a Smarts check to avoid being bluffed, tricked or goaded into performing actions detrimental to their own best interest (except extremely obvious suicidal commands).<br />
<br />Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com16tag:blogger.com,1999:blog-4282233656785273456.post-11796531740529331172014-09-21T23:29:00.000+02:002014-09-21T23:30:57.501+02:00Survival guide update<span style="font-family: Arial, Helvetica, sans-serif;">Another year, another Fallout playthrough, another update to the wasteland survival guide! I'm listing the changes and new additions in this post and will update the PDFs where necessary as soon as possible.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">So what's new? First and foremost almost all of the weapons and armors have been rebalanced in terms of damage, range, clip size, weight, cost, armor class, properties etc. The underlying idea being to a) bring them closer still to their crpg counterparts and b) to streamline the item list and make it easier to understand:</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">- the ammo list should now be more comprehensible (I hope). </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- the heavy weapons/big guns category has had most of its prices adjusted, so starting characters specializing in that skill will have many more options to choose from. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- the Gauss Rifle has been reclassified as a small gun. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- almost all explosives have had their damage revised upward.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- similarly high end melee weapons have had a slight damage/functionality increase.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- all items previously labelled as 'military' now have an actual cost listed for easier reference.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- added stats for new items: Desert Eagle .44, SIG-Sauer 14mm Auto Pistol, PPK12 Gauss Pistol, Nuka-grenade, Fat Man Tactical Nuclear Catapult, T-45d Power Armor (revised), Advanced Power Armor.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Last but not least some changed and/or new Flaws and Edges:</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<b><span style="font-family: Arial, Helvetica, sans-serif;">Flaws: </span></b><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Skilled (Major): The hero has spent more time improving his/her
skills than most; the character starts with more skill points to spend,
but doesn't learn new abilities as quickly as others. +5 skill points to
spend; only gain an advance after accumulating 7 Experience Points; cannot take Swift Learner Edge</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">One
Hander (Minor): One of the hero's hands is very dominant. He/she excels
with single-handed weapons, but two-handed weapons cause a problem. -2
to all attack rolls with two-handed weapons</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Gifted (Major): The character has more innate abilities than most, so
he/she has not spent as much time honing his/her skills. +3 attribute
points to spend; -5 skill points; the character may never increase a
skill to a level greater than its linked attribute; on gaining an
advance only one skill currently less than its linked attribute may be
increased</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">(NB: The novice Edge Gifted has been renamed Educated)</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<b><span style="font-family: Arial, Helvetica, sans-serif;">Changed Edges:</span></b></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">More Criticals and Better Criticals have switched rank (veteran/heroic) + slightly adjusted:</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">- More Criticals (Fighting, Small Guns, Heavy Weapons or Explosives
d10, Luck): Gain a raise on a roll of 3 points over the target number
to hit for chosen weapon specialization</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">-
Better Criticals (Fighting, Small Guns, Heavy Weapons or Explosives d12,
Luck): Bonus damage die is d10 instead of d6 for chosen weapon
specialization </span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">- Run ‘n Gun (Ag d8): No penalty for moving in the same round as firing a Snapfire weapon</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<b><span style="font-family: Arial, Helvetica, sans-serif;">New Edges:</span></b></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">(Seasoned) Sharpshooter (Sm d6, Notice d8): Range modifiers for Medium and Long range reduced to -1/-2</span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">(Heroic) Survivalist (Sm d6, Vi d6): Survival Wild Die is d8</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<b><span style="font-family: Arial, Helvetica, sans-serif;">Removed Edges:</span></b></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Crushing Blow, CPR</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<b><span style="font-family: Arial, Helvetica, sans-serif;">The complete changed item list:</span></b></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;">Fighting weapons:</span></u></div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Name Range Damage RoF Cost Weight Shots Min Str Notes </span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Spear 3/6/12 (thrown) St+d6 - $75 6 - - Piercing, Parry +1, Reach 1, 2 hands</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Ripper
Vibroblade (SEC) - 2d6+4 - $450 2 30 - AP 2, A natural 1 on the Fighting
die (regardless of the Wild Die) hits the user instead</span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Sledgehammer - St+d8 - $275 14 - d6 Blunt, AP 2, Parry -1, 2 hands </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Super
Sledge - St+d10+2 - $800 16 - d6 Blunt, AP 2, Parry -1, 2 hands, Knocks
target back 2 yards (1") for every success and raise on the attack roll</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">BeatCo „Big Frigger“ Power Fist (SEC) - St+d10 - $900 7 25 - Blunt, AP 2</span></div>
</div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Wattz Electronics „FBF“ Cattle Prod (SEC) - 2d6+2 1 $350 3 20 - - </span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;">Small guns:</span></u></div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Name Range Damage RoF Cost Weight Shots Min Str Notes </span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Colt 6520 10mm Pistol 12/24/48 2d6 1 $250 3 12 - Semi Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">S&W M29 .44 Magnum 10/20/40 2d6+1 1 $350 3 6 - Revolver, 1 action to reload</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Desert Eagle .44 12/24/48 2d6+1 1 $400 4 8 - AP 1, Semi Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">SIG-Sauer 14mm Auto Pistol 12/24/48 2d6+1 1 $450 4 6 - AP 2, Semi Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">.223 Pistol 15/30/60 2d8 1 $575 5 10 - AP 2, Semi Auto</span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">PPK12 Gauss Pistol (2mm) 24/48/96 2d8 1 $650 5 12 - AP 2, Semi Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Wattz 1000 Laser Pistol (SEC) 20/40/80 2d6+1 1 $600 4 10 - AP 2</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Glock 86 Plasma Pistol* (SEC) 10/20/40 2d6+2 1 $950 4 15 - AP 3, Can start fires, Disintegrates target</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">YK32 Pulse Pistol* (SEC) 8/16/32 2d8+2 1 $1700 5 5 - AP 5, Disintegrates target</span></div>
</div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">MP9 Sub-Machine Gun (10mm) 12/24/48 2d6 3 $400 5 30 - Automatic </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">H&K P90C (10mm) 15/30/60 2d6+1 3 $650 5 18 - AP 1, Automatic</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Colt Rangemaster Hunting Rifle (.223mm) 24/48/96 2d8 1 $450 9 10 d6 AP 2, Semi Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">DKS-501 Sniper Rifle (.223) 50/100/200 2d10 1 $750 12 10 d6 AP 2, Snapfire, Semi Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">Gauss Rifle (2mm) 30/60/120 2d10+1 1 $1400 10 12 d6 AP 2, Semi Auto </span><br />
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">AK-112 Assault Rifle (5mm) 30/60/120 2d6+1 3 $550 7 24 d6 AP 1, Selective Fire</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">FN FAL (7.62mm) 24/48/96 2d8 3 $650 9 20 d6 AP 2, Selective Fire </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">H&K G11 (4.7mm) 24/48/96 2d8+1 2 $850 8 50 - AP 2, Selective Fire</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Winchester Widowmaker Double-Barrel Shotgun (12g) 10/20/40 1-3d6 1-2 $400 5 2 - 1 action to reload, +2 to Small Guns roll</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Winchester
Widowmaker Sawed-off DB (12g) 5/10/20 1-3d6 1-2 $400 4 2 - 1 action to
reload, +2 to Small Guns roll, Can use one handed </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Winchester City-Killer Combat Shotgun (12g) 12/24/48 1-3d6 2 $850 10 12 - 1 action to reload, +2 to Small Guns roll, Automatic</span></div>
</div>
<div>
<br /></div>
<div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;">Heavy weapons:</span></u></div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Name Range Damage RoF Cost Weight Shots Min Str Notes</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
</span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Wattz 2000 Laser Rifle (MFC) 30/60/120 2d10+1 1 $975 17 10 d6 AP 2</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Winchester P94 Plasma Rifle* (MFC) 12/24/48 2d10+2 1 $1100 12 10 d6 AP 3, Can start fires, Disintegrates target</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">YK42B Pulse Rifle* (MFC) 15/30/60 3d8+2 1 $2800 9 10 d6 AP 5, Disintegrates target</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">H&K L30 Gatling Laser* (MFC) 24/48/96 2d10 3 $1450 24 30 d8 AP 2, Full Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Light Support Weapon (.223) 24/48/96 2d8+1 3 $1175 20 30 d6 AP 2, Bipod°, Snapfire, Full Auto</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">M60 (7.62mm) 24/48/96 2d8 3 $1000 23 50 d8 AP 2, Bipod°, Snapfire, Full Auto </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Rockwell CZ53 Personal Minigun (5mm) 20/40/80 2d6 5 $1000 28 120 d8 AP 2, 2 actions to reload, Full Auto</span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Flambe 450 Flamer Cone Template 3d10 1 $750 28 5 d8 +2 to Heavy Weapons roll, 3 actions to reload, Can start fires</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Rockwell BigBazooka Rocket Launcher 24/48/96 4d8 1 $800 15 1 d8 AP 6, Snapfire, 2 actions to reload, M Burst Template, HW</span></div>
</div>
</div>
</div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Fat Man Tactical Nuclear Catapult
20/40/80 4d8x10 $1300 25 1 d10 AP 10, Snapfire, 2 actions to reload, L
Burst Template, Medium radiation damage, HW</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<u><span style="font-family: Arial, Helvetica, sans-serif;">Explosives:</span></u></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Name Range Damage Cost Weight Notes </span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Frag Grenade 8/16/32 2d10 $150 1 M Burst Template</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Plasma Grenade 8/16/32 3d10 $300 1 M Burst Template, Can start fires</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Pulse
Grenade 8/16/32 4d10/Stun $250 1 M Burst Template, Works as EMP against
constructs and flashbang (Stun Power) against biological creatures</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Nuka-grenade 8/16/32 3d10+1 $300 1 M Burst Template, Can start fires, Low radiation damage, -2 to Explosives roll</span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Molotov Cocktail 6/12/24 2d8 $50 1 M Burst Template, Can start fires </span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
<div>
<br /></div>
<div>
Frag Mine - 2d10 $150 1 S Burst Template </div>
<div>
<br /></div>
<div>
Plasma Mine - 3d10 $300 1 S Burst Template, Can start fires </div>
<div>
<br /></div>
<div>
Pulse
Mine - 4d10/Stun $250 1 S Burst Template, Works as EMP against
constructs and flashbang (Stun Power) against biological creatures </div>
<div>
<br /></div>
<div>
Bottlecap Mine - 1-3d10+2 $250 1 S/M/L Burst Template, -2 to Explosives roll </div>
<div>
<br /></div>
<div>
Dynamite - 2d10+2 $500 5 M Burst Template, Timer detonated</div>
<div>
<br /></div>
<div>
Cordex Plastic Explosives - 3d10+2 $1200 3 L Burst Template, Timer or remote detonated, HW</div>
<div>
<br /></div>
<div>
<div>
Weapon notes: </div>
<div>
*Advanced Energy Weapons: -4 to Repair
roll; A lethal shot with a plasma or pulse weapon disintegrates the
target and any possessions it carries</div>
</div>
<div>
°Bipod: Autofire penalty reduced to -1 when using the integral bipod, takes 1 action to set up</div>
<div>
<br /></div>
<div>
<div>
<u>Ammo list:</u></div>
<div>
<br /></div>
<div>
Type Clip size Cost Weight </div>
<div>
<div>
.223 FMJ clip 10 $40 0.5</div>
<div>
.223 LSW clip 30 $120 2</div>
<div>
<div>
.44 Magnum bullet 1 $3 0.05</div>
<div>
.44 clip 8 $20 0.5</div>
</div>
<div>
2mm EC clip 12 $100 0.25</div>
<div>
4.7mm caseless clip 50 $600 1</div>
<div>
5mm AP belt 120 $290 3 </div>
<div>
5mm AP clip 24 $60 0.5 </div>
<div>
7.62mm belt 50 $375 3</div>
<div>
7.62mm clip 20 $150 1</div>
<div>
<div>
10mm JHP clip 12 $35 0.5</div>
<div>
10mm SMG clip 30 $95 1.25 </div>
<div>
14mm AP 6 $30 0.2</div>
</div>
<div>
12 gauge shotgun shell 1 $11 0.05</div>
<div>
12 gauge shotgun clip 12 $135 1</div>
<div>
Flamethrower fuel tank 5 $125 25</div>
<div>
Microfusion Cell 10 $200 1</div>
<div>
Mini nuke 1 $1500 20</div>
<div>
Rocket 1 $300 3</div>
<div>
Small Energy Cell 5 $50 0.5</div>
</div>
</div>
<div>
<br /></div>
<div>
<div>
<u>Armor:</u></div>
<div>
<u><br /></u></div>
<div>
<div>
Leather Jacket +0/+1 $125 5 +1 armor vs hand-to-hand combat weapons only</div>
<div>
<br /></div>
<div>
Leather Armor +1 $350 8 Covers torso, arms, legs</div>
<div>
<br /></div>
<div>
Metal Armor +2/+3 $550 35 +3 armor vs laser, plasma and pulse weapons only</div>
<div>
<br /></div>
<div>
Tesla Armor +1/+9 $2250 35 +9 armor vs laser, plasma and pulse weapons only</div>
<div>
<br /></div>
<div>
Combat Armor +4 $3250 20 Covers entire body, +2 Rad Resistance</div>
<div>
<br /></div>
<div>
T-45d
Power Armor +5 $4775 90/0 Covers entire body, +1 die type St, -1 die
type Ag, +2 Rad Resistance, Runs on Small Energy Cells (1 charge/hour)</div>
<div>
<br /></div>
<div>
T-51b
Power Armor +5/+6 $6250 85/0 Covers entire body, +1 die type St, +4 Rad
Resistance, +6 armor vs laser, plasma and pulse weapons only </div>
<div>
<br /></div>
<div>
Advanced
Power Armor +7/+8 $10000 45/0 Covers entire body, +2 die type St, +8
Rad Resistance, +8 armor vs laser, plasma and pulse weapons only </div>
<div>
<br /></div>
<div>
Advanced Power Armor Mk II +8 $12500 50/0 Covers entire body, +2 die type St, +9 Rad Resistance </div>
</div>
</div>
</span></div>
</div>
<div>
<span style="font-family: arial,sans-serif;"><br /></span></div>
</div>
Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com7tag:blogger.com,1999:blog-4282233656785273456.post-17194728414406784442013-09-07T16:19:00.001+02:002013-09-07T16:19:50.067+02:00Radiation rulesWell, radiation certainly rules in the wasteland, but I'm talking mechanics here. I've been going over the radiation rules as I wrote them down a few years ago but the system strikes me as too complicated. The radiation rules in Savage Worlds on the other hand are too basic for the importance of radiation in the Fallout universe. So I've been tinkering with the rules and here's the result. Instead of Rad Resistance being a die type to check against a static number of radiation intensity, it is now a static value (like Toughness) against variable types of radiation damage. Checks are now made every minute of in-game time, instead of at variable intervals.<br />
<br />
I've also rethought the effects of radiation poisoning, and while the result is more complex than the -1 penalty to all rolls , just like wounds or fatigue, it is now closer in line with how radiation poisoning works in the crpgs, and perhaps a bit more distinct. Also simplified is the Incapacitation due to radiation; it's now a straightforward Vigor check, with any more bizarre results (like becoming a Ghoul, Glowing One, etc) relegated to the Harder to Kill edge from standard Savage Worlds.<br />
<br />
Finally all items, Hindrances and Edges to do with Rad Resistance have been changed accordingly.<br />
<br />
I'd be interested to know what you guys think!<br />
<br />
<br />
<span style="font-family: Times New Roman;">
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Radiation</span></b><span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;"><o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Rad(iation)
Resistance reflects to what extent the character is shielded from the
detrimental effects of exposure to nuclear radiation. Rad Resistance functions
as a Toughness value for radiation damage. The base value for a human character
is Vigor divided by 4, rounded down. Ghouls have a high radiation resistance,
and can withstand Low or Medium radiation area’s, but do experience negative
effects from High or Lethal doses of radiation. They have a base Rad Resistance
of 6. Super Mutants are immune to all forms of radiation. Characters can
additionally have Edges, Hindrances, items or chems that modify Rad Resistance.
<o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">There are 4
levels of radiation intensity: Low, Medium, High and Lethal. Characters take a
certain amount of radiation damage every minute (10 rounds of combat) they
spend in an irradiated zone. The effects from radiation are tracked in a
different Incapacitation track, called Rad Poisoning. If the radiation damage
received equals or exceeds the character’s Rad Resistance, he/she receives 1
level of Rad Poisoning. Some creatures emit or have attacks which cause
radiation in such doses as to be hazardous.<o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Radiation
damage should be rolled in secret by the Overseer. Characters can find out the
atmospheric radiation level by using a Geiger Counter, PipBoy or similar
devices. Glowing Ones can sense variations in radiation level as a feeling of warmth.<o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Radiation level<o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Radiation damage<o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Low<o:p></o:p></span></div>
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</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">1d4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
<tr style="mso-yfti-irow: 2;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) rgb(0, 0, 0) windowtext; border-style: none none none solid; border-width: 0px 0px 0px 1pt; padding: 4.25pt 5.4pt 0cm; width: 100.25pt;" valign="bottom" width="134"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Medium<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext rgb(0, 0, 0) rgb(0, 0, 0); border-style: none solid none none; border-width: 0px 1pt 0px 0px; padding: 4.25pt 5.4pt 0cm; width: 126pt;" valign="bottom" width="168"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">1d6<o:p></o:p></span></div>
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<tr style="mso-yfti-irow: 3;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) rgb(0, 0, 0) windowtext; border-style: none none none solid; border-width: 0px 0px 0px 1pt; padding: 4.25pt 5.4pt 0cm; width: 100.25pt;" valign="bottom" width="134"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">High<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext rgb(0, 0, 0) rgb(0, 0, 0); border-style: none solid none none; border-width: 0px 1pt 0px 0px; padding: 4.25pt 5.4pt 0cm; width: 126pt;" valign="bottom" width="168"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">1d8<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
<tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) windowtext windowtext; border-style: none none solid solid; border-width: 0px 0px 1pt 1pt; padding: 4.25pt 5.4pt 0cm; width: 100.25pt;" valign="bottom" width="134"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Lethal<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext windowtext rgb(0, 0, 0); border-style: none solid solid none; border-width: 0px 1pt 1pt 0px; padding: 4.25pt 5.4pt 0cm; width: 126pt;" valign="bottom" width="168"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">1d12<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
</tbody></table>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">A human or
Ghoul character can get 3 levels of Rad Poisoning before they are Incapacitated.
When a character becomes Incapacitated he/she must make a Vigor check. Success
indicates the character survives; failure results in death. Characters with the
Harder to Kill Edge may survive in case of a failed Vigor check; a human
character becomes a Ghoul; a Ghoul character randomly gains the Glowing One or
Feral Hindrance.<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">The effects
of Rad Poisoning are as follows. The effects of multiple levels are cumulative.
A lowered Trait affects linked attributes such as Toughness and Encumbrance
Limit as well.<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div align="center">
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</span><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: currentColor; margin: auto auto auto 68.4pt; mso-border-alt: solid windowtext 1.0pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 480;"><tbody>
<tr style="mso-yfti-irow: 0;"><td style="background-color: transparent; border: 2.25pt solid windowtext; padding: 4.25pt 5.4pt 0cm; width: 127.25pt;" valign="bottom" width="170"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Rad Poisoning level<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
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</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Effects<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
<tr style="mso-yfti-irow: 1;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) rgb(0, 0, 0) windowtext; border-style: none none none solid; border-width: 0px 0px 0px 1pt; mso-border-top-alt: solid windowtext 2.25pt; padding: 4.25pt 5.4pt 0cm; width: 127.25pt;" valign="bottom" width="170"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">1<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext rgb(0, 0, 0) rgb(0, 0, 0); border-style: none solid none none; border-width: 0px 1pt 0px 0px; mso-border-top-alt: solid windowtext 2.25pt; padding: 4.25pt 5.4pt 0cm; width: 236.8pt;" valign="bottom" width="316"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Very nauseous, fatigued; Strength drops 1 die type<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
<tr style="mso-yfti-irow: 2;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) rgb(0, 0, 0) windowtext; border-style: none none none solid; border-width: 0px 0px 0px 1pt; padding: 4.25pt 5.4pt 0cm; width: 127.25pt;" valign="bottom" width="170"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">2<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext rgb(0, 0, 0) rgb(0, 0, 0); border-style: none solid none none; border-width: 0px 1pt 0px 0px; padding: 4.25pt 5.4pt 0cm; width: 236.8pt;" valign="bottom" width="316"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Vomiting, hair loss; Agility and Vigor drop 1 die
type<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
<tr style="mso-yfti-irow: 3;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) rgb(0, 0, 0) windowtext; border-style: none none none solid; border-width: 0px 0px 0px 1pt; padding: 4.25pt 5.4pt 0cm; width: 127.25pt;" valign="bottom" width="170"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">3<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext rgb(0, 0, 0) rgb(0, 0, 0); border-style: none solid none none; border-width: 0px 1pt 0px 0px; padding: 4.25pt 5.4pt 0cm; width: 236.8pt;" valign="bottom" width="316"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Skin loss; All Traits drop 1 die type, -2 Charisma<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
<tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="background-color: transparent; border-color: rgb(0, 0, 0) rgb(0, 0, 0) windowtext windowtext; border-style: none none solid solid; border-width: 0px 0px 1pt 1pt; padding: 4.25pt 5.4pt 0cm; width: 127.25pt;" valign="bottom" width="170"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td><td style="background-color: transparent; border-color: rgb(0, 0, 0) windowtext windowtext rgb(0, 0, 0); border-style: none solid solid none; border-width: 0px 1pt 1pt 0px; padding: 4.25pt 5.4pt 0cm; width: 236.8pt;" valign="bottom" width="316"><span style="font-family: Times New Roman;">
</span><div align="center" class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-align: center;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">Intense agony; Incapacitation<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span></td></tr>
</tbody></table>
<span style="font-family: Times New Roman;">
</span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: EN-GB;">The only way
to reduce Rad Poisoning is by taking RadAway or visiting a clinic in a major
town for radiation purge treatment. There are also said to be certain rare,
edible fungi and fruits that absorb radiation.<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com25tag:blogger.com,1999:blog-4282233656785273456.post-47383027334347525082013-09-03T10:52:00.002+02:002013-09-03T10:58:41.593+02:00What's so rad about these scorpions anyway?<span style="font-family: Times New Roman;">
</span><span style="font-family: Arial, Helvetica, sans-serif;">Normal Radscorpions are so last year, vault dwellers nowadays are fighting:</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: Arial; font-size: 10pt;"></span></b> </div>
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: Arial; font-size: 10pt;"></span></b> </div>
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Giant Radscorpion<o:p></o:p></span></b></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">St
d12, Ag d6, Vi d8, Sm d4, Sp d4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Fighting
d10, Notice d8, Stealth d6<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pace
6, Run d6, Toughness 14(4), Parry 7<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pincers:
St+d8<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Stinger:
St+d10<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Armor
+4: Chitinous skin<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Poison:
Anyone wounded or Shaken by a stinger attack must succeed in a Vigor roll at -2
or immediately become paralyzed for 2d6 rounds. After this period the victim
must make a new Vigor roll; if unsuccessful the victim stays paralyzed until
healed, death follows in 1 hour<o:p></o:p></span></div>
<span style="font-family: Times New Roman;"></span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Grapple:
A Giant Radscorpion may grapple a foe with one or both pincers. If it uses
both, each must make a successful opposed Strength roll. Escaping from a double
grapple gives the prey a –4 penalty to his Strength roll to escape. A stinger
attack against a grappled foe is made at +2, +4 if the victim is held in both
pincers<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Imp.
Frenzy<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Large<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Low
Light Vision<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Size
+4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Giant Radscorpion Queen </span></b><span lang="EN-US" style="font-family: Arial; font-size: 10pt;">(Wild Card)<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">St
d12+2, Ag d6, Vi d10, Sm d6, Sp d4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Fighting
d12, Notice d8, Stealth d6<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pace
6, Run d6, Toughness 16(4), Parry 8<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pincers:
St+d8<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Stinger:
St+d10<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Armor
+4: Chitinous skin<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Poison:
As Giant Radscorpion<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Grapple:
As Giant Radscorpion<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Imp.
Frenzy<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Large<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Low
Light Vision<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Size
+5<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Albino Radscorpion</span></b><span lang="EN-US" style="font-family: Arial; font-size: 10pt;"> (Wild Card)<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">St
d12, Ag d6, Vi d8, Sm d4, Sp d4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Fighting
d10, Notice d8, Stealth d6<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pace
7, Run d8, Toughness 14(4), Parry 7<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pincers:
St+d8<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Stinger:
St+d10<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Armor
+4: Chitinous skin<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Poison:
As Giant Radscorpion<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Grapple:
As Giant Radscorpion<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Imp.
Frenzy<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Large<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Low
Light Vision<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Slow
Regeneration: If exposed to direct sunlight, an Albino Radscorpion can make a
natural healing check every 3 rounds. It can only heal a maximum of 1 wound per
check<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Size
+4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;"><o:p> </o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Bark Scorpion<o:p></o:p></span></b></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">St
d6, Ag d8, Vi d8, Sm d6, Sp d6<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Fighting
d8, Notice d6, Stealth d8</span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pace
8, Run d10, Toughness 8(2), Parry 6<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Pincers:
St+d4<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Stinger:
St+d6<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Armor
+2: Chitinous skin<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Poison:
Anyone wounded or Shaken by a stinger attack must succeed in a Vigor roll at -4
or immediately become paralyzed for 1d6 rounds while the poison reaches the
character’s heart. After this period, the victim must make a new Vigor roll at
the start of each round as per <i style="mso-bidi-font-style: normal;">Bleeding
Out</i> rules. Failure indicates the character dies<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Grapple:
As Giant Radscorpion<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Imp.
Frenzy<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span><br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<span lang="EN-US" style="font-family: Arial; font-size: 10pt;">Low
Light Vision<o:p></o:p></span></div>
<span style="font-family: Times New Roman;">
</span>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-82534967535978019762013-03-08T19:35:00.002+01:002013-03-08T19:36:21.843+01:00Vertibird vehicle statsThese stats are for the two types of VB-02 Vertical Take Off and Landing craft <em>"Vertibird"</em> used by the Enclave around 2241.<br />
<br />
<strong>Vehicle: </strong>Troop transport <br />
<strong>Acc/TS:</strong> 15/48<br />
<strong>Toughness: </strong>20 (4)<br />
<strong>Crew: </strong>2+10<br />
<strong>Cost: </strong>Military<br />
<strong>Notes:</strong> Climb 0, Fixed Gun, Heavy Armor, Heavy Weapons<br />
<strong>Weapons:</strong> 1 (nose: <span style="font-family: Arial; font-size: x-small;"><span style="font-family: Arial; font-size: x-small;"><span style="font-size: small;">H&K L30 Gatling Laser)</span></span></span><br />
<span style="font-family: Arial; font-size: x-small;"><span style="font-family: Arial; font-size: x-small;"></span></span><br />
<strong>Vehicle: </strong>Gunship<br />
<strong>Acc/TS: </strong>20/60<br />
<strong>Toughness: </strong>24 (6)<br />
<strong>Crew: </strong>2+6<br />
<strong>Cost: </strong>Military<br />
<strong>Notes: </strong>Climb 1, Fixed Gun, Heavy Armor, Heavy Weapons<br />
<strong>Weapons:</strong> 4 (<span style="font-family: Arial;"><span style="font-family: Arial;">nose: H&K L30 Gatling Laser, wings: 2 x <span style="font-family: Arial;"><span style="font-family: Arial;">Rockwell BigBazooka Rocket Launcher, bombs: Mini-nukes: 4D8 x 10 damage in a LBT, AP 10, Medium Radiation check)</span></span></span></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNfBPrRZuJPLa5SyPUptF-UhGXmm7IcBmnf0MMzrSjRg_ydyGM4NbUr8kh5DwLTRaUuri6AcVk7M_TEmxUPRIZB3K9IITWLsPaEcMP7bj4zOUbStn4Jri8-WMm_oA-fEYVW8mog0qBM2c/s1600/VB.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="122" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNfBPrRZuJPLa5SyPUptF-UhGXmm7IcBmnf0MMzrSjRg_ydyGM4NbUr8kh5DwLTRaUuri6AcVk7M_TEmxUPRIZB3K9IITWLsPaEcMP7bj4zOUbStn4Jri8-WMm_oA-fEYVW8mog0qBM2c/s400/VB.png" width="400" /></a></div>
Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com5tag:blogger.com,1999:blog-4282233656785273456.post-60256286964330125902012-08-12T18:23:00.004+02:002012-08-12T18:23:55.448+02:00Area 5So after an epic 10 hour second session, we finally finished playing through Area 5. Most of the players were new to Savage Worlds and Fallout, but everything clicked and it was a lot of fun, and in the end of the brave scavengers emerged from the base with quite a bit of high tech loot. <br />
<br />
Some thoughts on the sessions:<br />
-I'm certainly no "killer DM" but 4 characters ended up dead (3 of which from one and the same player), which was actually a first for me. Bad damage rolls and killer mechs make for a bad combination. I had made a group of 13 available characters from which the group could choose. The ones they didn't choose at the start tagged along for the trip, and stayed at the entrance to the base while the others went in to explore. This allowed for quick replacements when one of them bit the dust!<br />
-I always underestimate how long it will take to get through an adventure, so if someone wants to run it I'd advise splitting it up in 2 or 3 sessions at least.Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com4tag:blogger.com,1999:blog-4282233656785273456.post-48637433847572013992012-06-21T19:42:00.002+02:002012-06-21T19:42:42.593+02:00Cards!One of the things I like about the role playing hobby is that it requires very little financial investment: in its simplest form one core rulebook and a set of dice suffice to get a whole group of people playing. For everything else you can use your imagination. Luckily for the role playing industry many people seem to disagree with me, so they get to sell a torrent of additional books, guides, miniatures and other paraphernalia. Usually I'm able to resist the siren's call, but when I saw this deck of cards online I just needed to buy it. The faded, two centuries old look is a perfect fit for a Savage Worlds Fallout game!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj751GoHx6QI-4DGy03_GNfQmtcacDcLQvqkyqQNnatA1LX-geDkzFY3MlLe6mwM6SCwHBbjZnl9tUOpE1yAe8DQJ3oN-ZhXUOWFTS0Ro7RNOTaFUCfqT2Q-H18-tPpQKWO-j-EUGCLD3A/s1600/b1800.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj751GoHx6QI-4DGy03_GNfQmtcacDcLQvqkyqQNnatA1LX-geDkzFY3MlLe6mwM6SCwHBbjZnl9tUOpE1yAe8DQJ3oN-ZhXUOWFTS0Ro7RNOTaFUCfqT2Q-H18-tPpQKWO-j-EUGCLD3A/s400/b1800.jpg" width="400" /></a></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com5tag:blogger.com,1999:blog-4282233656785273456.post-40841763386433838022012-06-13T19:02:00.002+02:002012-06-13T19:02:14.334+02:00Pregenerated CharactersAt John D's request I've put up the premade characters I've rolled up for the new players in my upcoming <a href="http://savagefallout.blogspot.de/2012/06/one-shot-character-sheet.html" target="_blank">one shot.</a> Those interested can get them <a href="https://sites.google.com/site/savagedfallout/downloads/Savaged%20Fallout%20Pregenerated%20Characters.pdf?attredirects=0&d=1" target="_blank">here!</a>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com3tag:blogger.com,1999:blog-4282233656785273456.post-64560689774527953932012-06-09T00:05:00.002+02:002012-06-09T00:05:27.244+02:00One shot + Character sheetThe hundredth post on this blog and one with good news, as at the end of the month I'll be hosting a one shot for some new players! I'll be running my <a href="http://savagefallout.blogspot.de/2011/02/location-area-5.html" target="_blank">Area 5</a> dungeon for the first time, so I'm curious to see how it will hold up during play. In a fortunate case of continuity, one of the players (the one who actually found the map to the dungeon) from the mothballed campaign will also return. To celebrate this post apocalyptic merriment I've made a revamped version of the character sheet, which I've put up <a href="https://sites.google.com/site/savagedfallout/downloads/Savaged%20Fallout%20Character%20Sheet.pdf?attredirects=0&d=1" target="_blank">here.</a>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com4tag:blogger.com,1999:blog-4282233656785273456.post-19448635827756501332012-06-03T17:32:00.001+02:002012-06-03T19:38:18.479+02:00San Diego PDFBeen a while since my last post, but have finally gotten around to finishing the write up for the San Diego location and collecting it in one PDF, which you can find <a href="https://sites.google.com/site/savagedfallout/downloads/Savaged%20Fallout%20San%20Diego.pdf?attredirects=0&d=">here</a>! Included is a rough draft for the Dominance system, using the setting of San Diego as a living dungeon of sorts.<br />
<br />
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">. The Dominance
system takes all the scheming and plotting, street fighting and all-out gang
war of an average day in SD and randomizes the outcome using 1d30. Roll one for
every gang at the end of the day. Once a gang reaches 0 Dominance, it fades
back into obscurity as just another street gang and their turf is claimed by
their mortal enemy or various small street gangs. </span><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; mso-ansi-language: NL-BE;"><o:p><span style="font-family: Times New Roman; font-size: small;"> </span></o:p></span></b></div>
<br />
<div class="MsoNormal" style="margin: 0cm 0cm 0pt;">
<br /></div>
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="height: 218px; margin: auto auto auto 0.75pt; mso-cellspacing: 0cm; mso-padding-alt: 3.0pt 3.0pt 3.0pt 3.0pt; width: 550px;">
<tbody>
<tr style="mso-yfti-irow: 0;">
<td style="background: black; border: rgb(0, 0, 0); padding: 3pt; width: 19.96%;" width="19%"><div align="center" style="text-align: center;">
<span style="color: white; font-family: Arial; font-size: 10pt;">Gang size<o:p></o:p></span></div>
</td>
<td style="background: black; border: rgb(0, 0, 0); padding: 3pt; width: 14.4%;" width="14%"><div align="center" style="text-align: center;">
<span style="color: white; font-family: Arial; font-size: 10pt;">Starting Dominance<o:p></o:p></span></div>
</td>
<td style="background: black; border: rgb(0, 0, 0); padding: 3pt; width: 18.24%;" width="18%"><div align="center" style="text-align: center;">
<span style="color: white; font-family: Arial; font-size: 10pt;">Gang member killed<o:p></o:p></span></div>
</td>
<td style="background: black; border: rgb(0, 0, 0); padding: 3pt; width: 18.74%;" width="18%"><div align="center" style="text-align: center;">
<span style="color: white; font-family: Arial; font-size: 10pt;">Veteran gang member killed<o:p></o:p></span></div>
</td>
<td style="background: black; border: rgb(0, 0, 0); padding: 3pt; width: 9.48%;" width="9%"><div align="center" style="text-align: center;">
<span style="color: white; font-family: Arial; font-size: 10pt;">Leader killed<o:p></o:p></span></div>
</td>
<td style="background: black; border: rgb(0, 0, 0); padding: 3pt; width: 19.18%;" width="19%"><div align="center" style="text-align: center;">
<span style="color: white; font-family: Arial; font-size: 10pt;">Paying homage to other gang<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 19.96%;" width="19%"><div align="center" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt;">Small </span></b><span style="font-family: Arial; font-size: 10pt;">(Ship Rats, Lawmen)<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 14.4%;" width="14%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">50<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 18.24%;" width="18%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-1<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 18.74%;" width="18%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">/<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 9.48%;" width="9%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-20<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 19.18%;" width="19%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-10<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 19.96%;" width="19%"><div align="center" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt;">Medium</span></b><span style="font-family: Arial; font-size: 10pt;"> (Gassers, Pit Lords, Angels of
Mercy)<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 14.4%;" width="14%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">100<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 18.24%;" width="18%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-1<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 18.74%;" width="18%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-3<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 9.48%;" width="9%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-35*<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 19.18%;" width="19%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-30<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3; mso-yfti-lastrow: yes;">
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 19.96%;" width="19%"><div align="center" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt;">Large</span></b><span style="font-family: Arial; font-size: 10pt;"> (Jetheads, Puñetazo, Chain Gang)<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 14.4%;" width="14%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">150<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 18.24%;" width="18%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-1<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 18.74%;" width="18%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-3<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 9.48%;" width="9%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-50*<o:p></o:p></span></div>
</td>
<td style="background-color: transparent; border: rgb(0, 0, 0); padding: 3pt; width: 19.18%;" width="19%"><div align="center" style="text-align: center;">
<span style="font-family: Arial; font-size: 10pt;">-50<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
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<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; mso-ansi-language: NL-BE;">*Puñetazo: -10 for every <i style="mso-bidi-font-style: normal;">dedo</i>, Gassers: no such penalty<o:p></o:p></span></div>
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<br /></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;">
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 18pt;">
<b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The Tally </span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">(roll 1d30)<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">1)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Roll again. If the
result is 1: Disaster! Whether through cowardly assassination or a full-out
assault, your leader was killed by a rival gang. Lose <i style="mso-bidi-font-style: normal;">x</i> Dominance and become mortal enemies of the culprits. If you have
multiple or no gang leader(s), take the respective penalty instead.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">2)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Humiliation! At the
verge of defeat after an unexpected, overwhelming full-out attack, your gang
saw no other way out but to accept a rival gang’s superiority. Pay <i style="mso-bidi-font-style: normal;">x</i> homage to the gang in question.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">3)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Hard-pressed! Your
gangers held your turf against a rival gang, but only barely. Ten of your most
senior members got a hot lead enema. Lose <i style="mso-bidi-font-style: normal;">x</i>
Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">4)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Ambushed! Five of
your most senior gangers got ambushed while scavenging, culprits unknown. Lose <i style="mso-bidi-font-style: normal;">x</i> Dominance.<o:p></o:p></span></div>
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<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">5)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Raided! A Gasser
raiding party robbed you of supplies and guns, killing ten grunts to boot. Lose
25 Dominance. If you are the Gassers, gain 15 Dominance instead.<o:p></o:p></span></div>
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<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">6)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Deserters! Morale
took a dip and ten of your grunts slunk away in the night. Lose 10 Dominance.<o:p></o:p></span></div>
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<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">7)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fooled! A crate of
explosives your gang bought blew up in your face, as a rival gang bamboozled
you. A few mooks lost their lives. Lose 5 Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">8)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Affronted! Some
street gangers just walked into your turf and shot a few commoners belonging to
you. You lose face and 5 Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">9)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";">
</span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Swindled! A chem
deal went bad. You lose the chems, caps and three grunts. Lose 3 Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">10)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Bombed! Unknown perpetrators threw a molotov cocktail
into one of your safe houses, destroying the building and killing three mooks
who should have been standing guard. Lose 3 Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">11)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Insults! Two of your senior gangers exchanged some
unfriendly words and gun shots, now there’s only one left. Lose <i style="mso-bidi-font-style: normal;">x </i>Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">12)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Heartbreak! One of your gang’s favourite prostitutes
snuck away and now warms the beds of another gang. Lose 1 Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">13)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Overdose! Jet claims another one of your mooks. Lose 1
Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">14)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Status quo! Rather a slow day for your gang, let’s hope
tomorrow brings more action.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">15)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Turncoat! A grunt from a rival gang wants to join
yours. After grilling him thoroughly, his desire seems legitimate. Gain 1
Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">16)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Foiled! You discovered a spy in the ranks of your
mooks. You send his head back to the rival gang in question, just to get the
message across. Gain 1 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">17)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Experience! Today marks the x-th kill, x-th year in
service or something similar of one your lowly grunts, earning him the right to
be called a veteran member. Gain 3<i style="mso-bidi-font-style: normal;"> </i>Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">18)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Expansion! Your gang managed to claim a building from
a troublesome street gang. Gain 3 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">19)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Levies! Your gangers rounded up some commoners and
forced the most able ones into the ranks of your grunts. Gain 3 Dominance.<o:p></o:p></span></div>
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">20)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Payday! Your mooks stole a shipment of chems from a
rival gang and sold it to the intended buyer a few hours later for a pretty
penny, neither party being any the wiser. Gain 3 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">21)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Flawless! During a brutal skirmish in the streets,
your most senior gang members managed to take out an equally large group of
rival gangers without losing anyone on your side. Gain 5 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">22)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Opportunities! Your mortal enemy or a rival gang
declared a temporary truce, giving you time to gather your forces and
strengthen your position. Gain 5 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">23)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Bounty! After a raid on a rival gang, your grunts
return with a score of liberated slaves, who promise to serve you faithfully.
Gain 10 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">24)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Alliance! A major gang wants to enter an alliance with
yours, adding considerably to your prestige. Gain 10 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">25)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Discord! An undercover agent of yours has successfully
sown discontent among a rival gang, causing quite a number of their gangers to
look for greener pastures, including yours. Gain 10 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">26)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Victory! Your gang has driven a rival gang from a major
part of their turf, giving you control over the area and its resources, for the
time being, that is. Gain 15 Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">27)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Boom! A crate of military grade explosives has
recently made it into your gang’s possession, and today you put them to good
use, creating a few more bloody craters in your enemy’s turf. Gain 15
Dominance.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;">
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">28)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Misdirection! One of your mooks convinced a Gasser
raiding party that a rival gang had stolen one of their shipments of Psycho,
and the Gassers carved a bloody path through their turf. Your enemy is weakened
without you so much as lifting a finger. Gain 20 Dominance. If you are the
Gassers, two of your raiding parties just decimated each other, lose 15
Dominance instead.<o:p></o:p></span></div>
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<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">29)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Top dog! Your gang’s relentless attacks on a rival
major gang have left them weak, and they have offered to pay you homage if you
spare their miserable lives. Gain 15/20/25 Dominance according to the size of
the gang in question.<o:p></o:p></span></div>
<br />
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<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">30)<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Roll again. If the result is 30: Terminated! A squad
of your most veteran gangers has taken out a rival gang leader, and your gang
is the talk of the town today. Gain 25 Dominance. If you have a mortal enemy,
it was their gang leader who snuffed it, and you gain an additional 10
Dominance.<o:p></o:p></span></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-25966618387564966492012-01-02T19:08:00.001+01:002012-01-27T23:28:35.694+01:00War... war never changesHi everyone, first of all a happy new year and best wishes for 2012! Those who check the blog from time to time might have noticed it's been awfully quiet lately, and as the new year dawns it looks like it might continue like that for quite a while still. I doubt I'll restart my Fallout campaign soon, so I'm going to mothball the blog for the foreseeable future. I'll still be around in the background, so drop me a line if you have questions about any of the stuff on here or just want to chat about all things Savage Worlds/Fallout. For now: keep an eye on your caps and watch out for rads!<br />
<br />
<strong>Minor update: </strong>For those of you interested in my non-Fallout related rants, I have made <a href="http://rollforsurprise.blogspot.com/">Roll for Surprise</a> my new base of operations. Who says Christmas only comes around once a year!Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com5tag:blogger.com,1999:blog-4282233656785273456.post-61216127060735017922011-12-04T16:18:00.002+01:002011-12-04T16:20:03.858+01:00The gangs of SD: Other factions & points of interestWrapping up, some info about other groups in downtown SD.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjApPPAUFHyKb_3zoK3a8hkEUv7QvtGs_8eg82OkB_1ysFa5f4v8-0xyezw51nRrzXIyJmzvbr55TRkcyHSJ5aE5E38H5BUZk8X8W5KqQr0e7xMphwjd8PW_uETHXeBPoVyD2WqjUitsSc/s1600/SDdowntownkey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjApPPAUFHyKb_3zoK3a8hkEUv7QvtGs_8eg82OkB_1ysFa5f4v8-0xyezw51nRrzXIyJmzvbr55TRkcyHSJ5aE5E38H5BUZk8X8W5KqQr0e7xMphwjd8PW_uETHXeBPoVyD2WqjUitsSc/s400/SDdowntownkey.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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</div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Street gangs</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">SD has dozens of smaller street gangs, ranging from anywhere between three and two dozen members. They are usually very ill-equipped, with nary a gun between them, relying on brawn and makeshift weapons, and lack organization and discipline. Their influence is limited to a particular set of streets, building or at most a city block outside the turfs of the major gangs. Apart from the myriad small skirmishes between street gangs, they usually content themselves with harassing the commoners or travellers who pass through their territory. Street gangs have a very short life span, popping into existence and ingloriously disbanding a few months or a year later, generally after taking a beating by another gang and its members leaving for greener pastures. Hundreds of street gangs have come and gone in SD’s troubled history, and only a select few of them ever rise to prominence, however briefly.<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Current street gangs in SD: the Skulls, Eastside, the Bounders, Sudden Death, Shell Shock, the Conmen, the Tanks, the Superz, Onslaught, the Fancy Lads, the Fixers, the Buffs, and many, many more.<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><br />
</div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Raider</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d6, Ag d6, Vi d6, Sm d6, Sp d6<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d6, Small Guns d4, Intimidate d6, Taunt d6, Notice d6, Stealth d6<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 5/6(1), Parry 5, Uses Buffout, Jet, Psycho<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets)<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Throwing Knives 3/6/12 St+d4 RoF 1<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Brass/Spiked Knuckles St+d4<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Shiv St+d4<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Crowbar St+d4+1<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Metal Chain St+d4+1<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-10mm Pistol 12/24/48 2d6 RoF1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><br />
</div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The rabble</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The rabble are, simply put, the free denizens of SD which aren’t part of a gang. This doesn’t include the hundreds of slaves kept by the major gangs as field hands, laborers, prostitutes or fighters. Some of these commoners were born in SD, more came from other places in the wasteland, down on their luck, on the run for the law or foolishly hoping to find a better life waiting for them in the city. The rabble lives in destitution and squalor, trying to eke out a living by scavenging the already picked clean ruins, petty crime, prostitution or working the communal fields for the gangs. The poorest of the poor and those who wish to stay well clear of the gangs avoid the downtown area and stay on the outskirts of town, where the gang presence is negligible. Most prefer the ‘safety’ only the major gangs can provide, and choose to live on a gang’s turf in return for protection money. Those who manage to save up a few caps usually, and wisely, leave SD as far behind them as possible, though some grow accustomed to the brutal city and try to join a gang and get the benefits that come with it. However, most gangs demand that a potential recruit, besides being fit, brings his or her own weapon, a costly investment for those in SD who barely have two caps to rub together. Of special note among the rabble are the Friars, an independent armed group.<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><br />
</div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Commoner</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d6, Ag d6, Vi d6, Sm d6, Sp d4<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d4, Small Guns d4, Intimidate d4, Taunt d4, Notice d6, Stealth d4, Barter d6<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 5, Parry 4, Uses Jet<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Wasteland Outfit<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Knife St+d4<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Lead Pipe St+d4+1</span><br />
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</div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">I) The Friars</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The Friars, sometimes referred to as the Goodfriars, are a group of commoners who have set up a reinforced refuge in BeatCo Park, an old stadium where before the War the major league gangs were pitted against each other. Tired of living in fear of the Gassers, the Friars procured firearms and fortified the ballpark, setting up a tent camp and shacks on the diamond, as well as some crop patches, making the Friars a self-sufficient community, except for the lack of a clean water supply. The Friars are however not a gang. They do not raid their neighbours, and for the most part hardly leave their fort. The Friars provide shelter for the night to those who come to their gates hoping to escape the nightly raiding of the gangs, though only for those who can pay admission, be it in caps, food, water or other services. The Friars remain strictly neutral toward the gangs and in turn are generally left in peace, aside from the occassional raid by the Gassers.<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><br />
</div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Friar Stadium Guard</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d6, Ag d6, Vi d6, Sm d6, Sp d6<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d6, Small Guns d6, Intimidate d6, Taunt d6, Notice d6<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 5/6(1), Parry 5<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets)<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Brass/Spiked Knuckles St+d4<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Shiv St+d4<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Lead Pipe St+d4+1<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.25pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-10mm Pistol 12/24/48 2d6 RoF1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Hunting Rifle 24/48/96 2d8 RoF1<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Double Barrel 12/24/48 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="font-family: Times New Roman; font-size: small;"> </span></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><strong>J) The Convent<o:p></o:p></strong></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span style="font-family: Times New Roman; font-size: small;"> </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">In pre-War times the Convent was a meeting place for people all over the country. After the bombs fell and SD came under gang rule, it became neutral, independent territory where gangs could meet for parley without bloodshed. Though this no-violence rule was loosely adhered to at best, a full scale massacre such as Barbatus perpetrated when he called for a meeting of all the gang leaders, was unheard of, even by SD’s low standards.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span style="font-family: Times New Roman; font-size: small;"> </span><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><strong>The Air & Space Museum <o:p></o:p></strong></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span style="font-family: Times New Roman; font-size: small;"> </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">SD’s Air & Space Museum is located on the Chain Gang’s turf. In honor of the 25th anniversary (back in 2077) of Zeus 12, the last moon mission, the museum still exhibits a fully functional Delta IX rocket.</span></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com2tag:blogger.com,1999:blog-4282233656785273456.post-88530879550556250642011-11-15T19:11:00.001+01:002011-11-15T19:12:20.430+01:00The gangs of SD: The Chain GangTo round things off the last of the major gangs, the current rules of SD: the Chain Gang<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjApPPAUFHyKb_3zoK3a8hkEUv7QvtGs_8eg82OkB_1ysFa5f4v8-0xyezw51nRrzXIyJmzvbr55TRkcyHSJ5aE5E38H5BUZk8X8W5KqQr0e7xMphwjd8PW_uETHXeBPoVyD2WqjUitsSc/s1600/SDdowntownkey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjApPPAUFHyKb_3zoK3a8hkEUv7QvtGs_8eg82OkB_1ysFa5f4v8-0xyezw51nRrzXIyJmzvbr55TRkcyHSJ5aE5E38H5BUZk8X8W5KqQr0e7xMphwjd8PW_uETHXeBPoVyD2WqjUitsSc/s400/SDdowntownkey.png" width="400" /></a></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">H) The Chain Gang<o:p></o:p></span></b></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">The gang: Stories have it that in the time before the War, criminals were chained together and set to work in the scorching desert sun. While physically being chained together doesn’t make for a sound combat tactic, the idea of ‚the chains that bind’ stuck with the first Chain Gangers. Veterans of many smaller street gangs, these first members of the gang had grown weary of the backstabbing, betrayal and disloyalty that spelled the end for many aspiring gangs. Tired of the wasted potential and being on the bottom rung of the ladder, a few of them bound together a decade ago to form the Chain Gang, based on the simple principle that before all else, a member owes his or her full allegiance to the gang and its members. The Chain Gang grew fast and attracted many of the other street gangers from the western part of SD. After setting a gruesome example of those who did prove to be disloyal, the gang quickly became one of the most disciplined around, and the gang made its grab for power. As the Jackhammers were struggling to put down their slave revolt, the Chain Gang came down in force upon them, slaughtering all who stood in their way and claiming the Jackhammer’s turf for their own. Taking over the slaving business, more money started pouring in.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><span style="mso-spacerun: yes;"> </span>The Chain Gang are now more than two hundred seasoned raiders strong, most of them equipped and highly skilled with small firearms and explosives. Their brutality is second only to their mettle in combat and their fierce dedication to the gang. Raids with the sole purpose of avenging a fallen brother or sister are commonplace, and the gang will go through great lengths to free captured members.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><span style="mso-spacerun: yes;"> </span>On entering the gang, a new member has three shackles tattooed on his or her wrists. Each following year additional links gets added to the original chain, according to how dedicated the raider has been to the gang. Some of the most veteran Chain Gangers boast impressive tattoos snaking up each arm.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><span style="mso-spacerun: yes;"> </span>The Chain Gangers respect only one thing, and that is strength. When the raider Barbatus, frustrated with the complacency of the gang as he perceived it, challenged Monroe, the leader of the gang to a duel for the leadership, Monroe refused. Once word got around Monroe quickly lost the respect of the gangers, and his position got so tenuous that soon enough he stepped down in favor of Barbatus. It was Barbatus and his ambition that would catapult the Chain Gang to dominance.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Turf: The Chain Gang have set themselves up along the ruined promenade in the Park. The area is heavily guarded. What remains standing of the California tower has been turned into a sniper’s nest surveying the surroundings. Barbatus and his cronies have taken Balboa palace as their personal quarters. The Chain Gang claims most of the crop fields in the eastern Park area as their private territory, worked by slaves. Many of the other fields worked by the commoners are under their „protection“.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Influence: The Chain Gang are one of the major gangs in SD, and under Barbatus’ leadership have claimed dominance over the other gangs. While Barbatus gathers support and finishes his plans for a daring raid on the NCR border towns with the five united gangs, most day-to-day responsibilities of the Chain Gang have been relegated to his second-in-command Caleb, a raider which grew up on the streets together with Barbatus. Barbatus is rarely seen outside his palace anymore, except when making proclamations to the people of SD. His enormous mute bodyguard Rafe is rumoured to follow him everywhere. The Chain Gang receives homage from the Ship Rats, the Lawmen, the Angels of Mercy, the Jetheads and the Puñetazo. Many believe Barbatus’<span style="mso-spacerun: yes;"> </span>forced alliance won’t last long, unless he delivers on his promise of raiding NCR in the near future.<o:p></o:p></span></div><br />
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</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Chain Ganger</span></b><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d8, Ag d8, Vi d8, Sm d6, Sp d8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d8, Small Guns d8, Explosives d6, Intimidate d6, Taunt d8, Notice d8, Stealth d6<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 6/7(1), Parry 6<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets), Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Brass/Spiked Knuckles St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Metal Chain St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-10mm Pistol 12/24/48 2d6 RoF1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Hunting Rifle 24/48/96 2d8 RoF1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Double Barrel 12/24/48 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-MP9 10mm SMG 12/24/48 2d6 RoF3<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Frag Grenade 12/24/48 3d6<o:p></o:p></span></div><br />
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</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Chain Ganger Veteran</span></b><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d12, Ag d8, Vi d8, Sm d6, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d10, Small Guns d12, Explosives d8, Intimidate d10, Taunt d12, Notice d10, Stealth d6<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 6/7(1), Parry 7<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets), Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Brass/Spiked Knuckles St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Metal Chain St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-10mm Pistol 12/24/48 2d6 RoF1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sawed-off Double Barrel 4/8/16 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-MP9 10mm SMG 12/24/48 2d6 RoF3<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Assault Rifle 24/48/96 2d8 RoF3<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Molotov Cocktail 10/20/40 2d6 Med Burst Templ, Can start fires<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Frag Grenade 12/24/48 3d6<o:p></o:p></span></div><br />
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</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Caleb</span></b><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d10, Ag d10, Vi d10, Sm d8, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d10, Small Guns d12, Explosives d8, Intimidate d10, Taunt d12, Notice d10, Stealth d6, Persuasion d8, Barter d8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 8(1), Parry 7<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Spiked Knuckles St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-.44 Magnum </span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">12/24/48 2d6+1 RoF1, 1 action to reload</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Combat Shotgun 12/24/48 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></div><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Rafe</span></b><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d12, Ag d8, Vi d12, Sm d6, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d6, Explosives d4, Intimidate d12, Notice d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 11/12(+2/+3 vs Energy Weapons), Parry 7<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Brawny, Imp. Sweep<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Metal Armor (+2/+3 vs Energy Weapons)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Super Sledge St+d8+2, Parry -1, AP2<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-FN FAL 24/48/96 2d8+1 RoF3<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Frag Grenade 12/24/48 3d6<o:p></o:p></span></div><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Barbatus</span></b><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"> (Wild Card)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d10, Ag d10, Vi d10, Sm d8, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d12, Explosives d8, Intimidate d10, Taunt d12, Notice d10, Persuasion d8, Barter d10<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 8(1), Parry 8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Marksman<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Combat Knife St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; tab-stops: 207.0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-.223 Pistol 15/30/60 2d6+1 RoF1<o:p></o:p></span></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-38706255452284567552011-11-10T22:56:00.000+01:002011-11-10T22:56:09.873+01:00The gangs of SD: The PuñetazoFrom the savage lands to the south comes a gang matched by very few in SD.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieLp4O-qEuSNy61zzx39XgeJzmvBEkdicMbc1dyb7uFUZl-fphiCwAD4hSPZdkcsnIo0YQ9164kdcfY7pOSqNcsgIpPBuokQ7arwDJw99r5Q7RWlev6ZZHhahyRCUdcgKo2kTYaRzbbjg/s1600/SDdowntownkey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieLp4O-qEuSNy61zzx39XgeJzmvBEkdicMbc1dyb7uFUZl-fphiCwAD4hSPZdkcsnIo0YQ9164kdcfY7pOSqNcsgIpPBuokQ7arwDJw99r5Q7RWlev6ZZHhahyRCUdcgKo2kTYaRzbbjg/s400/SDdowntownkey.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">G) The Puñetazo</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The gang: The Puñetazo are without a doubt the most brutal of all the SD gangs. The gang first moved into town two years ago, coming from the lawless wasteland far to the south, where a man’s life is cheap and a gun is worth several times more. Some think the gang moved north looking for easier victims, others speculate that the Puñetazo themselves were on the run from bigger, tougher gangs. It’s unlikely the truth of the matter will ever be known, as the gang is extremely xenophobic and has almost no dealings with the other gangs, except for the killing variety. The majority of members of the Puñetazo don’t even speak the local language, but communicate in a southern speech called <i style="mso-bidi-font-style: normal;">español</i>, unknown to most of the SD natives. The gang is entirely self-reliant, and it is assumed that whatever supplies they can’t manufacture themselves, they trade with other raiders from the south, as well as get fresh recruits there.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The two hundred-odd Puñetazo members are all skilled fighters, excelling in unarmed brawling as well as the use of various melee weapons. The gang considers fighting from a distance cowardly, and nothing is to be revelled more in than feeling one’s opponent’s jaw breaking underneath one’s fist, or feel the blade of one’s knife sink deep into his abdomen. The gang knows well enough the strategic value of firearms of course, and their seasoned members who have mercilessly proven their worth in battle are supplied with very fine weapony. Even those often prefer guns to get up close and personal with, such as shotguns or assault rifles. Their brutal, martial culture resonates in all aspects of life. If a conflict arises between gang members, it is usually settled through a fight <i style="mso-bidi-font-style: normal;">mano-a-mano</i>, often to the death if the insult or loss is perceived serious enough. Strict obedience is demanded in everything, and their members are considered the most disciplined raiding force of all SD.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The grunts (<i style="mso-bidi-font-style: normal;">cuchillos</i>) and seasoned warriors (<i style="mso-bidi-font-style: normal;">fusiles</i>) make up the fighting force of the gang, called the <i style="mso-bidi-font-style: normal;">mano armada</i>. Only men are allowed in: women are treated as little more than merchandise, only slightly more respected than slaves. Mutants are, as a rule, shot on sight.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The gang is led by its five most veteran warriors, a group called the <i style="mso-bidi-font-style: normal;">puño</i>. Designed to keep one single man from becoming too powerful and assuring the gang has leadership to fall back on at all times, the <i style="mso-bidi-font-style: normal;">puño</i> controls everything that happens in the gang’s turf and has final say in all matters. A new member of the <i style="mso-bidi-font-style: normal;">puño</i>, called a <i style="mso-bidi-font-style: normal;">dedo</i>, is chosen when four of the five <i style="mso-bidi-font-style: normal;">dedos</i> unanimously decide that the fifth <i style="mso-bidi-font-style: normal;">dedo</i> is no longer fit to run the gang. This could be because of health related issues such as old age (infrequent) or because he is no longer trusted or too often disagrees with the rest of the <i style="mso-bidi-font-style: normal;">puño</i> (more frequently). The <i style="mso-bidi-font-style: normal;">dedo</i> who will be ousted has the right to defend his position, by challenging his appointed successor to a fight to the death. If the incumbent <i style="mso-bidi-font-style: normal;">dedo</i> wins, his position cannot be challenged again for a year. As those <i style="mso-bidi-font-style: normal;">dedos</i> who try and remain in power usually come to a bad end soon after, many wisely forgo this right and slink away into obscurity, often preferring to quit the gang territory entirely to be safe. </span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The gang’s mark is a blood red fist on a black background, a sign that smart raiders have come to avoid.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Turf: The Puñetazo control most of downtown SD, the former turf of the Lawmen and historically one of the more tumultuous parts of town. Though, or perhaps because, the gang’s brutality is famed and feared throughout SD, their turf is now one of the safest, most prosperous and populous areas in SD. Many ‘independent’ bars, gambling holes and brothels are located there, permitted and guarded by the gang as long as they obey the gang laws and regularly pay their protection money. As such most of the common rabble has moved into their turf. Even outsiders and members of nearby street gangs are allowed into their turf unmolested, as long as they have the permission of the <i style="mso-bidi-font-style: normal;">puño</i>; of course these interlopers are constantly kept under watch.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Influence: One of the largest, well equipped, trained and disciplined gangs of the city, the Puñetazo are a force to be reckoned with. Barbatus knew he had to get the gang on board or his united SD raider force would be an empty vessel. When the <i style="mso-bidi-font-style: normal;">puño</i> refused his advances during the Convent massacre, Barbatus had them killed. While four of them died, one of the foremost <i style="mso-bidi-font-style: normal;">dedos</i>, Sebastián “Meñique” - despite his nickname a cold, lumbering hulk of a man - managed to escape the onslaught. While all <i style="mso-bidi-font-style: normal;">dedos</i> are officially equal, it’s a common sentiment in the gang that the current <i style="mso-bidi-font-style: normal;">puño</i> is a particularly weak one, and that Meñique is now de facto in charge; the four new <i style="mso-bidi-font-style: normal;">dedos</i>, though capable warriors, little more than glorified yes men. With the old <i style="mso-bidi-font-style: normal;">puño</i> severed, Meñique (grudgingly) accepted the Chain Gang’s position as ‘leader of the coalition of equals’, though many assume it won’t be long before the Puñetazo will strike again. The Puñetazo pay homage to the Chain Gang. They are mortal enemies of the Lawmen and the Gassers.<o:p></o:p></span></div><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Cuchillo</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d8, Ag d8, Vi d8, Sm d6, Sp d10<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d10, Small Guns d6, Intimidate d8, Taunt d6, Notice d10<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 6/7(1), Parry 7<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets), Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Brass/Spiked Knuckles St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Crowbar St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Knife St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-10mm Pistol 12/24/48 2d6 RoF1<o:p></o:p></span></div><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fusil</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d10, Ag d8, Vi d10, Sm d6, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d8, Intimidate d12, Taunt d8, Notice d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 8(1), Parry 8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Brass/Spiked Knuckles St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Knife St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-10mm Pistol 12/24/48 2d6 RoF1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Double Barrel 12/24/48 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-MP9 10mm SMG 12/24/48 2d6 RoF3<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Assault Rifle 24/48/96 2d8 RoF3<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The Puño</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Carlos “El Geco”<o:p></o:p></span></b></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>St d6, Ag d12, Vi d8, Sm d8, Sp d10<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d6, Intimidate d6, Taunt d10, Notice d12, Stealth d8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 6/7(1), Parry 8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Ambidextrous, Two-Fisted, Imp. Frenzy<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-2 x Spiked Knuckles St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Throwing Knives 3/6/12 St+d4 RoF 1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>-.44 Magnum 12/24/48 2d6+1 RoF1, 1 action to reload<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><br />
</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span><b style="mso-bidi-font-weight: normal;">Cid</b><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>St d10, Ag d10, Vi d10, Sm d6, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d6, Intimidate d12, Taunt d8, Notice d10<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 9(1), Parry 8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Brawny, Imp. Sweep<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Super Sledge St+d8+2, Parry -1, AP2<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; tab-stops: 207.0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-.223 Pistol 15/30/60 2d6+1 RoF1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Santiago </span></b><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">“El Viejo”</span></b><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><o:p></o:p></span></b></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>St d6, Ag d6, Vi d6, Sm d8, Sp d10<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d8, Small Guns d10, Intimidate d4, Taunt d10, Notice d8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 5, Run d6, Toughness 5/6(1), Parry 6<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Elderly, Marksman<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Shiv St+d4<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Sawed-off Double Barrel 4/8/16 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><br />
</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Ramírez</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d8, Ag d8, Vi d8, Sm d6, Sp d8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d10, Small Guns d6, Heavy Weapons d10, Explosives d8, Intimidate d12, Taunt d6, Notice d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 7(1), Parry 7<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Rock and Roll!<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Combat Knife St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Minigun 24/48/96 2d8+2 RoF3, AP2, Snapfire, 2 actions to reload<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Frag Grenade 12/24/48 3d6<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><br />
</div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Sebastián “Meñique”</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"> (Wild Card)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d10, Ag d8, Vi d10, Sm d8, Sp d12<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d10, Small Guns d8, Intimidate d12, Taunt d10, Notice d12, Persuasion d8, </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Barter d8<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 9(1), Parry 7<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Brawny, Two-Fisted<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Machete St+d4+1<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-H&K P90C 12/24/48 2d6+1 RoF3<o:p></o:p></span></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-7737164465097519142011-11-05T09:48:00.001+01:002011-11-05T09:49:41.639+01:00The gangs of SD: The JetheadsArms dealers and chem manufacturers, the economic strongmen of SD: the Jetheads<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieLp4O-qEuSNy61zzx39XgeJzmvBEkdicMbc1dyb7uFUZl-fphiCwAD4hSPZdkcsnIo0YQ9164kdcfY7pOSqNcsgIpPBuokQ7arwDJw99r5Q7RWlev6ZZHhahyRCUdcgKo2kTYaRzbbjg/s1600/SDdowntownkey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieLp4O-qEuSNy61zzx39XgeJzmvBEkdicMbc1dyb7uFUZl-fphiCwAD4hSPZdkcsnIo0YQ9164kdcfY7pOSqNcsgIpPBuokQ7arwDJw99r5Q7RWlev6ZZHhahyRCUdcgKo2kTYaRzbbjg/s400/SDdowntownkey.png" width="400" /></a></div><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">F) The Jetheads</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The gang: Whether named for their dominance in SD’s chem dealing business or for the dozens of wrecked airplanes that litter the runways next to their compound, the Jetheads are the wealthiest, best equipped gang in the entire city. They control most of the chem and alcohol production and distrubition, as well as being the largest gun suppliers to the smaller gangs. The street gangs usually lack the resources, knowhow or connections to set up their own production or trafficking network, and are dependent on the Jetheads to fulfill their needs. It’s commonly speculated that the gang buys it weapons through a series of middlemen from the Gun Runners LA Boneyard factories. In the Marine Corps depot on the opposite end of their turf the gang has set up its own chem lab and alcohol distillery, worked mostly by a team of Ghoulish gang members, following the old adage “Don’t get wasted on your own stuff”.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Though the Jetheads lack the number of the Puñetazo or the Chain Gang, totalling about a hundred members, they easily make up for it by being the best outfitted gang, boasting an impressive weapons cache of heavy ordnance and laser guns. Their members are well trained in their use, making any frontal assault on the gang’s turf a suicide mission. Though they have no fixed gang sign, Jethead members can often be found wearing leather bomber jackets.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>After a disastrous push into the Park zone two years ago, the Jetheads have been very quiet, keeping to their heavily fortified compound in the old airport terminal, concentrating on their lucrative enterprises rather than raiding. Some believe the Jetheads have settled for the role of kingmaker, supporting those gangs which it would be in their best interest to see rising to prominence (while making twice the money by selling to their rivals at the same time as well); while others believe the gang is just biding its time, weakening its enemies by proxy (through the support of smaller gangs such as the Lawmen, the Gassers and the Angels of Mercy) until the opportunity presents itself to grab complete control over the city. Be it as it may, their leader, an obese, sweaty man by the name of Harry Collins (often called Fat Harry or Fatty Collins, though never to his face), guarded at all times by two huge bodyguards, has declared his gang in full support of Barbatus and the Chain Gang, though few doubt that Collins’ words carry little actual weight. There never was much amity between the two gangs, and all bets are on which of the two will backstab the other first.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Turf: The Jetheads control a huge slice of SD northwest of downtown, including the heavily fortified airport terminal which the gang made their main base of operations, as well as the relatively intact Marine Corps Depot to the north. Their turf is bordered by the ruined highway on the east side, together with the vast empty stretches of parking lots and runways making for a great buffer against raiding rival gangs coming from the east. The airport control towers have been turned into sniper nests, and heavily armed guards patrol the terrain and the gangs’ production facility extensively. The docks to the south are also part of their territory, though the gang has allowed the Lawmen to make their hideout there.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Influence: It’s said that Fat Harry has a finger in all the pies of SD, and not just judging by his weight. The Jetheads harbor the Lawmen, are presumed to arm the Angels of Mercy and keep the Gassers riled up with cheap chems. Myriad small street gangs deal exclusively with the Jetheads for their chem, alcohol and weapon needs. Though the gang has subscribed to Barbatus’ idea of a united SD, many believe it’s only a matter of time before the Jetheads will make their move and try to claim dominance over the other gangs. Whether that would be as in the capacity of first among equals or, instead, as the undisputed, sole leader, none can say. For now, they pay homage to the Chain Gang and receive it from the Lawmen.<o:p></o:p></span></div><br />
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<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Jethead<o:p></o:p></span></span></b></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">St d6, Ag d6, Vi d6, Sm d6, Sp d6<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Fighting d6, Small Guns d8, Heavy Weapons d8, Explosives d8, Taunt d6, Intimidate d6, Notice d6<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Pace 6, Run d6, Toughness 5/6(1), Parry 5, Uses Buffout, Jet<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-Leather Bomber Jacket (+1 vs Fighting, 0 vs Bullets)<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-Combat Knife St+d4+1<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-ansi-language: DE;">-Cattle Prod 2d6 RoF1</span><span lang="NL-BE"><o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-.223 Pistol 15/30/60 2d6+1 RoF1<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span lang="NL-BE">-</span><span style="mso-ansi-language: DE;">Laser Pistol </span><span lang="NL-BE">15/30/60<span style="mso-spacerun: yes;"> </span>2d6+1 RoF1, AP2<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Hunting Rifle 24/48/96 2d8 RoF1<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-ansi-language: DE;">-H&K P90C 12/24/48 2d6+1 RoF3</span><span lang="NL-BE"><o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-FN FAL 24/48/96 2d8+1 RoF3<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-Combat Shotgun 12/24/48 1-3d6 RoF1, 1 action to reload<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-ansi-language: DE;">-Laser Rifle 24/48/96 2d10+1 RoF1, AP2, Snapfire</span><span lang="NL-BE"><o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Frag Grenade 12/24/48 3d6 Med Burst Templ<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Jethead Compound Guard<o:p></o:p></span></span></b></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">St d8, Ag d6, Vi d8, Sm d6, Sp d8<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Fighting d8, Small Guns d10, Heavy Weapons d10, Explosives d8, Taunt d8, Intimidate d8, Notice d10<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Pace 6, Run d6, Toughness 6/7(1), Parry 6, Uses Buffout, Jet, Stimpaks<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-Leather Bomber Jacket (+1 vs Fighting, 0 vs Bullets)<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-Combat Knife St+d4+1<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-ansi-language: DE;">-Cattle Prod 2d6 RoF1</span><span lang="NL-BE"><o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-.223 Pistol 15/30/60 2d6+1 RoF1<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span lang="NL-BE">-</span><span style="mso-ansi-language: DE;">Laser Pistol </span><span lang="NL-BE">15/30/60 2d6+1 RoF1, AP2<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-FN FAL 24/48/96 2d8+1 RoF3<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="mso-ansi-language: DE;"><span style="font-family: Arial, Helvetica, sans-serif;">-7.62mm Sniper Rifle 50/100/200 2d10 RoF1<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-ansi-language: DE;">-Laser Rifle 24/48/96 2d10+1 RoF1, AP2, Snapfire</span><span lang="NL-BE"><o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-M60 30/60/90 2d8+1 RoF3, AP2, Stationary, 1 action to reload<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Minigun 24/48/96 2d8+2 RoF3, AP2, Snapfire, 2 actions to reload<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Rocket Launcher 15/30/60 4d8 RoF1, AP9, Snapfire, 2 actions to reload<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Frag Grenade 12/24/48 3d6 Med Burst Templ<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE">“Fat” Harry Collins</span></b><span lang="NL-BE"> (Wild Card)<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">St d6, Ag d4, Vi d8, Sm d8, Sp d10<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Fighting d4, Small Guns d4, Taunt d8, Intimidate d12, Notice d8, Persuasion d12, Barter d12<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Pace 5, Run d4, Toughness 7, Parry 4, Uses Mentats, Med-X, Super Stimpaks<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">Obese<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Pinstripe Suit<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Stingy Brim Fedora<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span><br />
<div class="NormalArial" style="margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE"><span style="font-family: Arial, Helvetica, sans-serif;">-Pulse Pistol 10/20/40 2d8+1 RoF1, AP4, Snapfire, Disintegrates target<o:p></o:p></span></span></div><span style="font-family: Arial, Helvetica, sans-serif;"> </span>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com3tag:blogger.com,1999:blog-4282233656785273456.post-71546045075354252862011-10-30T11:04:00.007+01:002011-10-30T11:10:57.910+01:00The gangs of SD: The Angels of MercyDoomsday cult or elite hitmen: the enigmatic Angels of Mercy.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bn7APsgQ4jxM8ecCQrb9uwG5oqmr2YjEKN8un0mnWSt1_DIX2l1IUq9C3KZTWm4RNW3LvwbWTLgzPxV-Qc633eldpFEAwBKM1Yo7-QoGJGmEf8pDj17FA3leV3meiXUWRZ0NXCxZ9OM/s1600/SDdowntownkey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bn7APsgQ4jxM8ecCQrb9uwG5oqmr2YjEKN8un0mnWSt1_DIX2l1IUq9C3KZTWm4RNW3LvwbWTLgzPxV-Qc633eldpFEAwBKM1Yo7-QoGJGmEf8pDj17FA3leV3meiXUWRZ0NXCxZ9OM/s400/SDdowntownkey.png" width="400" /></a></div><br />
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<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">E) The Angels of Mercy</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The gang: Perhaps the most enigmatic of all the gangs in SD, many rumours are spread about the Angels of Mercy, though very little is known with certainty. The gang is located in the Park, occupying the old medical center and some of the surrounding area. They are highly proficient with firearms and explosives and possess some of the finest weaponry found in SD. As the Angels of Mercy usually prefer to operate alone or in small groups, their true strength is a mystery, but most estimate they number no more than a few dozen. They seemingly raid not to claim territory, but rather to gather supplies and inflict as many casualties as possible before falling back to their own turf. <o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; text-indent: -0.6pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The members of the gang are all said to follow a peculiar religion, a mixture of Christianity and death-worship as found among the eastern tribes. Their leader is only known to the outside world as the Angel of Death, and his true identity is regarded as the best kept secret in SD. His true identity is known only to a handful of the most trusted Angels of Mercy; an elite circle of sharpshooters called the Harbingers. Unbeknownst even to the other gang members, the Angel of Death, an unassuming middle-aged man, walks among them at all times, dressed like any other member, performing the same tasks and everyday activities of the gang. With a note or a whisper he surreptitiously relays his commands to the Harbingers, who then spread them among the rest of the gang. <o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>Angels of Mercy tend to avoid any contact with the outside world, deeming it unclean and filled with irredeemable sinners. As they keep their identities a well-guarded secret, this leads many to believe that the Angels of Mercy keep spies everywhere, infiltrating all the major gangs, though no evidence exists to support these suspicions. <o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>When the Angels of Mercy do go outside to raid and kill, they wear white procedural masks, which is the only identifiable mark the gang has. Though they favor stealth, they are quick to adapt and switch to all-out carnage when the fighting becomes heated. <o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>While the gang clearly has very little love for the outside world and the other gangs, they do however except individual petitioners. At a rusted gate marking the border of their territory an intercom system can be found. Any outsider may use it; he or she has to say a prayer for the soul of the person they would like killed, then leave a proportionate donation at the gate and leave. Five days later, that person is invariably killed, or the donation was not deemed sufficient.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Turf: The Angels of Mercy control the crumbling pre-War SD Medical Center and neighbouring buildings. It is rumoured that every inch of it is booby-trapped with explosives and other equally lethal contrivances, and that experienced marksmen scour the area day and night for intruders.<o:p></o:p></span></div><br />
<div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Influence: The Angels of Mercy have little dealings with the other gangs which does not involve raiding them. Their reputation as expert killers and hitmen garners them both fear and scorn. No one on the outside has ever seen there leader, though when Barbatus declared himself lord of all of SD, the Angel of Death sent an envoy, stating that the Angels of Mercy would pay homage to the Chain Gang as long as Barbatus lives. Many gangs assume the Angels of Mercy are biding their time, waiting to wipe out all the other gangs in one swoop when the opportunity presents itself. The Angels of Mercy pay homage to the Chain Gang.<o:p></o:p></span></div><br />
<strong>Angel of Mercy</strong><br />
St d6, Ag d10, Vi d8, Sm d8, Sp d8<br />
Fighting d6, Small Guns d10, Explosives d8, Stealth d8, Notice d8, Survival d8<br />
Pace 6, Run d6, Toughness 6/7(1), Parry 5<br />
-Leather Coat, Leather Armor (+1)<br />
-Combat Knife St+d4+1<br />
-Silenced 9mm Pistol 12/24/48 2d6 RoF1<br />
-Hunting Rifle 24/48/96 2d8 RoF1<br />
-Assault Rifle 24/48/96 2d8 RoF3<br />
-Combat Shotgun 12/24/48 1-3d6 RoF1, 1 action to reload<br />
-Frag Grenade 12/24/48 3d6<br />
-Frag Mine 3d6+2 Med Burst Templ<br />
<br />
<strong>Harbinger</strong><br />
St d6, Ag d10, Vi d8, Sm d8, Sp d10<br />
Fighting d8, Small Guns d12, Explosives d10, Stealth d12, Notice d10, Survival d12<br />
Pace 6, Run d6, Toughness 7(1), Parry 6<br />
Marksman<br />
-Leather Armor (+1)<br />
-Combat Knife St+d4+1<br />
-Silenced 9mm Pistol 12/24/48 2d6 RoF1<br />
-7.62mm Sniper Rifle 50/100/200 2d10 RoF1<br />
-H&K P90C 12/24/48 2d6+1 RoF3<br />
-Frag Grenade 12/24/48 3d6<br />
-Plastic Explosives 4d10+3 Large Burst Templ<br />
<br />
<strong>The Angel of Death</strong> (Wild Card)<br />
St d6, Ag d10, Vi d8, Sm d10, Sp d12<br />
Fighting d6, Small Guns d12, Explosives d12, Stealth d10, Notice d12, Survival d12, Persuasion d10, Barter d10<br />
Pace 6, Run d6, Toughness 6, Parry 5<br />
Marksman<br />
-Leather Coat<br />
-Butterfly Knife St+d4<br />
-Silenced 9mm Pistol 12/24/48 2d6 RoF1<br />
-7.62mm Sniper Rifle 50/100/200 2d10 RoF1<br />
-Frag Grenade 12/24/48 3d6Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-20470663179182165012011-10-26T14:50:00.002+02:002011-10-26T14:52:24.614+02:00The gangs of SD: The Pit LordsA gang of pit slaves who've turned the tables on their former masters and all other slavers: the Pit Lords<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bn7APsgQ4jxM8ecCQrb9uwG5oqmr2YjEKN8un0mnWSt1_DIX2l1IUq9C3KZTWm4RNW3LvwbWTLgzPxV-Qc633eldpFEAwBKM1Yo7-QoGJGmEf8pDj17FA3leV3meiXUWRZ0NXCxZ9OM/s1600/SDdowntownkey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" ida="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bn7APsgQ4jxM8ecCQrb9uwG5oqmr2YjEKN8un0mnWSt1_DIX2l1IUq9C3KZTWm4RNW3LvwbWTLgzPxV-Qc633eldpFEAwBKM1Yo7-QoGJGmEf8pDj17FA3leV3meiXUWRZ0NXCxZ9OM/s400/SDdowntownkey.png" width="400" /></a></div><br />
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</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">D) The Pit Lords</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The gang: A decade ago, the Jackhammer gang controlled most of the Park area. At the height of their power they started using the old, abandoned SD Zoo to cage their slaves and the captives from their raids. Soon enough the guards began staging gruesome fights, first pitting their prisoners and slaves against each other, later also against deadly wasteland creatures that the gang captured for this purpose. The stories of these spectacular pit fights quickly spread, gaining such popularity and infamy among the SD raiders that the Jackhammers opened the Zoo to the other gangs. Quickly it became the prime gambling hole to make some fast money as well as slake one’s bloodlust. As the number of fights rose steadily to keep up with demand, the Jackhammers started raiding for slaves frequently, training them to become pit fighters, and began breeding their own mutated animals.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>Eventually each night three matches were staged: the first a group free-for-all, pitting five men and women against each other, last one standing wins; the second a creature feature, throwing a few men with simple weapons against giant mutant animals; the last of every night a one-on-one melee between the winners of the fights from previous days. The slaves were offered only one way to regain their freedom: a fighter could go free if he or she won twenty matches. After more than two years, finally one man rose to the challenge, a crowd favourite with the pit name Bonebreaker. In his twentieth fight, he managed to defeat a giant Radscorpion, armed with nothing more than a net and a spear. However, the promised freedom proved to be a lie. When the guards escorted him back to the slave cells deep in the bowels of the arena, Bonebreaker overpowered his jailors. He then headed straight for the Zoo’s beast master, slew him and his men and proceeded to unlock all the animal cages, allowing them to make their way into the arena theater. While the creatures ran amok and kept the present raiders occupied, Bonebreaker freed the other slaves. Those raiders that were left after the animals tore into them were then quickly dispatched, and the slaves proclaimed themselves to be the new pit lords. The Jackhammers soon enough retaliated in force, but the former slaves managed to hold the Zoo, and though they lasted for a few years still, this embarrasing defeat signalled the beginning of the end for the once mighty Jackhammer gang.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The pit fighters chose Bonebreaker as their leader, and he would lead the gang to prominence in the coming decade. The Pit Lords’ ferocity in battle was matched only by their hate for their former masters and all other slaver gangs. However, in their view even those who had merely condoned the slaving trade were equally at fault, and almost from the start they turned their wrath upon all raiders and gangs indiscriminately. </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The Pit Lords, though generally ill-equipped, are all excellent melee fighters, their burning hate the only weapon they need. They are also known to unleash their cage-bred creatures on unsuspecting neighbouring gangs, before the fighters begin their assault proper. They show no mercy to the defeated, taking captives only to throw them to the animals (Radscorpions, Giant Mantises, Molerats, Gecko’s - even a pair of Deathclaws) they once more began breeding in the Zoo. Captured slaves however are freed of their bonds, though the Pit Lords demand one thing in return: the freed slave must become part of the gang until he or she has killed twenty slavers, and may then choose to leave the gang, or stay. Slaves who refuse are hanged as ungrateful cowards and traitors. </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>The Pit Lords distinguishing gang mark are the numbers XX in red paint, reminding their fighters of their blood debt of twenty kills. Many fighters also keep a running tally of the number of men they’ve killed, making notches on their weapons, clothing or armor. Some of the more brutal fighters have each kill tattooed on their body, or give themselves a scar for each one. Those who reach their twenty kills and stay with the gang get the honorary title of Champion. The Pit Lords are, apart from the Jetheads, the only major gang to accept mutants, counting several Ghouls and Super Mutants among their ranks. </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>Once they enter the gang, each member renounces their former birth or slave name, and takes on a name in the fashion of the pit fighters. When trapped and outnumbered, Pit Lords take their own lives when possible, rather than fall into the hands of their enemies. </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>After the death of Bonebreaker in the Convent ambush, they are now led by Steelfist, a one-armed giant of a man. As Bonebreaker before him, Steelfist renounces Barbatus’ dominance over SD and the Pit Lords, professing that the Pit Lords will never again serve a master other than themselves.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Turf: The Pit Lords have taken SD Zoo as their territory, and so far none of the other gangs have managed to challenge their claim. Most of the old Zoo is overgrown with weeds and crumbling, but the have kept the remaining pens and cages in good condition.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Influence: The only thing despised more in SD than a slave, is an unruly slave. Tales of cannibalism and lycanthrophy are spread about the Pit Lords, and none of the major gangs want any dealings with this gang made up of escaped slaves. As they are a force to be reckoned with however, none of the gangs go out of their way to actively provoke them. When Barbatus promised the Pit Lords a parley on equal footing with the other gangs, the gang readily accepted. Though Steelfist continues the same line as Bonebreaker, he lacks the iconic status of the Pit Lords’ liberator, and many suspect the gang will weaken itself and fall apart before too long under their new leadership.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pit Lord</span></b></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d8, Ag d8, Vi d8, Sm d6, Sp d8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d10, Small Guns d4, Intimidate d10, Taunt d8, Notice d8, Stealth d4</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 7(1), Parry 7</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Brass/Spiked Knuckles St+d4</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Dagger St+d4</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Cleaver St+d6</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Spear St+d6, Reach 1, Parry +1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pit Lord Champion</span></b></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d10, Ag d8, Vi d8, Sm d6, Sp d10</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d8, Intimidate d12, Taunt d10, Notice d10, Stealth d6</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 7(1), Parry 8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Leather Armor (+1)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer St+d8, Parry -1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Hunting Rifle 24/48/96 2d8 RoF1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Double Barrel 12/24/48 1-3d6 RoF1, 1 action to reload</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-MP9 10mm SMG 12/24/48 2d6 RoF3</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Steelfist </span></b><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">(Wild Card)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d12, Ag d8, Vi d10, Sm d6, Sp d12</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d12, Small Guns d4, Intimidate d12, Taunt d12, Notice d10, Stealth d4</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 10/11(+2/+3 vs Energy Weapons), Parry 7</span><br />
<span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">One Arm</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Metal Armor (+2/+3 vs Energy Weapons)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Gladiatorial Helmet (enclosed) (+2)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Power Fist St+d10</span></div><div align="left"></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0tag:blogger.com,1999:blog-4282233656785273456.post-28000976615780384192011-10-23T12:36:00.001+02:002011-10-23T12:38:39.737+02:00The gangs of SD: The GassersThe scourge of SD, a collection of lunatics and chem addicts: the Gassers.<br />
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</div><div align="left"></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><b style="mso-bidi-font-weight: normal;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">C) The Gassers</span></b><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The gang: Terrorizing the downtown area south of the Puñetazo’s turf, the Gassers are a loosely held together group of deranged killers and psychopaths. If they have a real name it is unknown: Gassers is the collective name the other gangs gave the many disparate groups of raiders that together make up the gang. Their strength is hard to gauge and always rising or falling, as they have without a doubt the highest mortality rate of any of the major gangs. Most of their members are lightly armed, but they make up for this by always attacking in large numbers wherever they go. Their more seasoned warriors have a penchant for heavy weaponry. Their actions look completely erratic and their attacks are unorganized, which ultimately makes them only a threat -though a serious one- to their immediate neighbours. If the Gassers have a leader, he or she has never been seen. The gang is fiercely territorial to boot, defending their turf to the death, though sometimes for seemingly no reason abandoning certain blocks and grabbing others from the surrounding gangs. </span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; text-indent: -0.6pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">The Gassers have no gang markings, but many of them wear empty smoke grenades or gas canisters draped as bandoliers. The most feared Gassers can be found wearing pre-War gas masks as a status symbol.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; text-indent: -0.6pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-spacerun: yes;"> </span>It is a public secret that the Jetheads provide the Gassers with cheap Psycho so that their chem-induced raids keep the other downtown gangs occupied; little known however is that the Jetheads lace this Psycho with additional, inferior hallucinogens, causing severe anxiety attacks and bout of aggression in the user, as well as short to medium term mental health deterioration.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Turf: The Gassers’ core terrain is located near the heart of SD downtown, often stretching out east and west for a while when the gang has been active. They often come in contact with the Puñetazo, harrying them but unable to gain terrain on them. The Gasser quarter is one of the least populated parts of town; while other gangs allow “independent” bars, brothels and gambling holes on their turf in exchange for protection money, the Gassers raid anything and anyone that’s not one of their own. The only inhabited spots in the ruins of their territory are Gasser hideouts.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: "Times New Roman";"> </span></span></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Influence: The Gassers are rightly feared by the neighbouring gangs, but their inability to form organize raids makes them less of a threat for the other major gangs farther north. Thus they are mostly shunned and the other gangs have very little dealings with them. The Gassers have never accepted Barbatus’ dominance, but there is little interest with the Chain Gang for subduing the quarrelsome gang. The Puñetazo are mortal enemies of the Gassers.</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 18pt;"><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><strong>Gasser</strong></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">St d6, Ag d8, Vi d6, Sm d4, Sp d8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d6, Small Guns d6, Explosives d6, Intimidate d8, Taunt d4, Notice d8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 5/6(1), Parry 5, Uses Psycho</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>-Wasteland Outfit, </span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Combat Leather Jacket (+1 vs Fighting, 0 vs Bullets)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><span style="mso-tab-count: 1;"> </span>-Shiv St+d4</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;"><span style="mso-tab-count: 1;"> </span>-Lead Pipe St+d4+1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">-Combat Knife St+d4+1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer: St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-10mm Pistol 12/24/48 2d6 RoF1</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Molotov Cocktail 10/20/40 2d6 Med Burst Templ, Can start fires</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Smoke Grenade </span><span lang="EN-GB" style="font-family: Arial; font-size: 10pt; line-height: 150%;">12/24/48 </span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">Large Burst Templ, Obscure power</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><br />
</div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span><strong>Gasser Raidmaster</strong></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>St d6, Ag d8, Vi d6, Sm d6, Sp d8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 35.4pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Fighting d8, Small Guns d8, Heavy Weapons d8, Explosives d8, Intimidate d10, Taunt d6, Notice d8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt 36pt; text-indent: -0.6pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;">Pace 6, Run d6, Toughness 7/8(+2/+3 vs Energy Weapons), Parry 6, Uses Psycho</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>-Metal Armor (+2/+3 vs Energy Weapons)</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>-Gas Mask</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span>-Ripper St+d8</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span></span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sledgehammer: St+d8, Parry -1</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span></span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Sawed-off Double Barrel 4/8/16 1-3d6 RoF1, 1 action to reload</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt;"><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"><span style="mso-tab-count: 1;"> </span></span><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Flamer Cone 2d10 RoF1, 3 actions to reload</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Molotov Cocktail 10/20/40 2d6 Med Burst Templ, Can start fires</span></div><div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 0pt; text-indent: 35.4pt;"><span style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: DE;">-Smoke Grenade 12/24/48 Large Burst Templ, Obscure power</span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div></span><span lang="NL-BE" style="font-family: Arial; font-size: 10pt; line-height: 150%; mso-ansi-language: NL-BE;"></span></div>Yves Geenshttp://www.blogger.com/profile/10188643291257114336noreply@blogger.com0