Wednesday, December 29, 2010

Edges galore

-EDIT-

After some feedback from the lovely folks at the PEGInc forum, I changed around some of the Edges again: current status:

- Swift Learner: toned down quite a bit: now requires a benny to make a Smarts check at -2 and is a background Edge

- Swift Learner* (Sm d6): May spend a benny after the end of a session to make a Smarts check at -2. If successful, gain 1 point of experience. Once per session

- Educated: renamed Gifted: +4 starting skill points but only for Smarts skills; can afterwards learn a new untrained Smarts skill at half cost, so can upgrade an existing skill + learn the new one, or learn two new Smarts skills.

- Gifted* (Sm d8): +4 skill points to spend on Smarts based skills; may learn an untrained Smarts based skill on gaining a new level at half cost

- Gunslinger: very much altered. Now requires Marksman a prerequisite and only gives a bonus when shooting with a single one-handed gun (so basically pistols and sub-machine guns), to give it a bit more "wild west" feel and make it more attractive for players to use a one-handed gun instead of two guns or a rifle/shotgun/etc.

- Gunslinger (Ag d10, Small Guns d10, Marksman): +2 to Called Shots with a single one-handed gun

- Finesse: is now Heroic rank

Will probably change the Mysterious Stranger Edge soon as well, but needs some more thought on the chances of him appearing.

Removed:

- Commando
- Concentrated Fire

Some new Edges I forgot to post:

- Hit the Deck: +2 to Agility checks to dodge explosions or enemy fire
- Jury Rig (Sm d6, Repair d8): No penalty for making repairs without having spare parts
- Quick Reload (Ag d10, Small Guns or Heavy Weapons d10): May make an Agility check to reload a weapon that normally takes 1 action to reload as a free action
- Run ‘n Gun (Ag d10, Small Guns or Heavy Weapons d10): No penalty for moving in the same round as firing a Snapfire weapon


-EDIT-

Made modifications to following Edges:

- Robotics Expert
- Cult of Personality
- Snake Eater

Added new Edges:

Novice:
- Swift Learner (Sm d6): +1 point of experience per session
- Intense Training: May raise an Attribute again if already raised in the same rank. Once per rank
- Educated* (Sm d6): +3 starting skill points; may learn 2 untrained skills on gaining a new level
- Smooth Talker (Persuasion d6): +2 to Persuasion

Seasoned:
- Computer Whiz (Science d8): +2 to Science checks pertaining to hacking or using computers
- Concentrated Fire (Ag d8, Small Guns or Heavy Weapons d8): +2 damage when taking an Aim maneuver
- Explorer (Survival d8): Higher chance of finding special places and people in random encounters
- Pack Rat (Strong Back): Carry an additional 35 lbs

Veteran:
- Gunslinger (Ag d10, Small Guns d10): +2 to Called Shots with Small Guns
- Commando (Ag d10, Heavy Weapons d10): +2 to Called Shots with Heavy Weapons
- Finesse (Ag d10, Fighting, Small Guns or Heavy Weapons d10): A result of 2 above the target number for an attack is considered a critical hit

Heroic:
- Mysterious Stranger (Ch 2): Chance you will gain a temporary ally in random encounters

3 comments:

  1. Thanks!
    As for your work with Savaged Fallout in common. Much appreciated. I've been thinking about running SW in world of Fallout myself, especially after my second playthrough of New Vegas. :)

    -Cursed

    ReplyDelete
  2. I found your site just last week, when I got the craving to create/run a Fallout game based in the suburbs of Philladelpia (Filly). There's a State Hospital/Farm Park in my area that's going to be the hub of the campaign. All the work you're putting into this is greatly appreciated.

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  3. Thanks for the comments all! Glad you find it useful. :) Please feel free to share your ideas/campaign story/conversion here, I'm very interested in other people's take on it, and might be useful for other GMs as well of course!

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