Saturday, November 5, 2011

The gangs of SD: The Jetheads

Arms dealers and chem manufacturers, the economic strongmen of SD: the Jetheads

F) The Jetheads

-          The gang: Whether named for their dominance in SD’s chem dealing business or for the dozens of wrecked airplanes that litter the runways next to their compound, the Jetheads are the wealthiest, best equipped gang in the entire city. They control most of the chem and alcohol production and distrubition, as well as being the largest gun suppliers to the smaller gangs. The street gangs usually lack the resources, knowhow or connections to set up their own production or trafficking network, and are dependent on the Jetheads to fulfill their needs. It’s commonly speculated that the gang buys it weapons through a series of middlemen from the Gun Runners LA Boneyard factories. In the Marine Corps depot on the opposite end of their turf the gang has set up its own chem lab and alcohol distillery, worked mostly by a team of Ghoulish gang members, following the old adage “Don’t get wasted on your own stuff”.

Though the Jetheads lack the number of the Puñetazo or the Chain Gang, totalling about a hundred members, they easily make up for it by being the best outfitted gang, boasting an impressive weapons cache of heavy ordnance and laser guns. Their members are well trained in their use, making any frontal assault on the gang’s turf a suicide mission. Though they have no fixed gang sign, Jethead members can often be found wearing leather bomber jackets.

 After a disastrous push into the Park zone two years ago, the Jetheads have been very quiet, keeping to their heavily fortified compound in the old airport terminal, concentrating on their lucrative enterprises rather than raiding. Some believe the Jetheads have settled for the role of kingmaker, supporting those gangs which it would be in their best interest to see rising to prominence (while making twice the money by selling to their rivals at the same time as well); while others believe the gang is just biding its time, weakening its enemies by proxy (through the support of smaller gangs such as the Lawmen, the Gassers and the Angels of Mercy) until the opportunity presents itself to grab complete control over the city. Be it as it may, their leader, an obese, sweaty man by the name of Harry Collins (often called Fat Harry or Fatty Collins, though never to his face), guarded at all times by two huge bodyguards, has declared his gang in full support of Barbatus and the Chain Gang, though few doubt that Collins’ words carry little actual weight. There never was much amity between the two gangs, and all bets are on which of the two will backstab the other first.

-          Turf: The Jetheads control a huge slice of SD northwest of downtown, including the heavily fortified airport terminal which the gang made their main base of operations, as well as the relatively intact Marine Corps Depot to the north. Their turf is bordered by the ruined highway on the east side, together with the vast empty stretches of parking lots and runways making for a great buffer against raiding rival gangs coming from the east. The airport control towers have been turned into sniper nests, and heavily armed guards patrol the terrain and the gangs’ production facility extensively. The docks to the south are also part of their territory, though the gang has allowed the Lawmen to make their hideout there.

-          Influence: It’s said that Fat Harry has a finger in all the pies of SD, and not just judging by his weight. The Jetheads harbor the Lawmen, are presumed to arm the Angels of Mercy and keep the Gassers riled up with cheap chems. Myriad small street gangs deal exclusively with the Jetheads for their chem, alcohol and weapon needs. Though the gang has subscribed to Barbatus’ idea of a united SD, many believe it’s only a matter of time before the Jetheads will make their move and try to claim dominance over the other gangs. Whether that would be as in the capacity of first among equals or, instead, as the undisputed, sole leader, none can say. For now, they pay homage to the Chain Gang and receive it from the Lawmen.


St d6, Ag d6, Vi d6, Sm d6, Sp d6

Fighting d6, Small Guns d8, Heavy Weapons d8, Explosives d8, Taunt d6, Intimidate d6, Notice d6

Pace 6, Run d6, Toughness 5/6(1), Parry 5, Uses Buffout, Jet

-Leather Bomber Jacket (+1 vs Fighting, 0 vs Bullets)

-Combat Knife St+d4+1

-Cattle Prod 2d6 RoF1

-.223 Pistol 15/30/60 2d6+1 RoF1

-Laser Pistol 15/30/60  2d6+1 RoF1, AP2

-Hunting Rifle 24/48/96 2d8 RoF1

-H&K P90C 12/24/48 2d6+1 RoF3

-FN FAL 24/48/96 2d8+1 RoF3

-Combat Shotgun 12/24/48 1-3d6 RoF1, 1 action to reload

-Laser Rifle 24/48/96 2d10+1 RoF1, AP2, Snapfire

-Frag Grenade 12/24/48 3d6 Med Burst Templ

Jethead Compound Guard

St d8, Ag d6, Vi d8, Sm d6, Sp d8

Fighting d8, Small Guns d10, Heavy Weapons d10, Explosives d8, Taunt d8, Intimidate d8, Notice d10

Pace 6, Run d6, Toughness 6/7(1), Parry 6, Uses Buffout, Jet, Stimpaks

-Leather Bomber Jacket (+1 vs Fighting, 0 vs Bullets)

-Combat Knife St+d4+1

-Cattle Prod 2d6 RoF1

-.223 Pistol 15/30/60 2d6+1 RoF1

-Laser Pistol 15/30/60 2d6+1 RoF1, AP2

-FN FAL 24/48/96 2d8+1 RoF3

-7.62mm Sniper Rifle 50/100/200 2d10 RoF1

-Laser Rifle 24/48/96 2d10+1 RoF1, AP2, Snapfire

-M60 30/60/90 2d8+1 RoF3, AP2, Stationary, 1 action to reload

-Minigun 24/48/96 2d8+2 RoF3, AP2, Snapfire, 2 actions to reload

-Rocket Launcher 15/30/60 4d8 RoF1, AP9, Snapfire, 2 actions to reload

-Frag Grenade 12/24/48 3d6 Med Burst Templ

“Fat” Harry Collins (Wild Card)

St d6, Ag d4, Vi d8, Sm d8, Sp d10

Fighting d4, Small Guns d4, Taunt d8, Intimidate d12, Notice d8, Persuasion d12, Barter d12

Pace 5, Run d4, Toughness 7, Parry 4, Uses Mentats, Med-X, Super Stimpaks


-Pinstripe Suit

-Stingy Brim Fedora

-Pulse Pistol 10/20/40 2d8+1 RoF1, AP4, Snapfire, Disintegrates target


  1. Since I live here, I have to say you are doing your homework. The airport is a good idea.

    I would humbly suggest you use Coranado as it was a weapons depot and is a naval base now. I think the SEALS train there. Maybe a Brotherhood depot or something.

    I also think using the Zoo as a pit fighting areana is very good.

  2. Thanks Russ, good to hear from a local. :)
    Ah, I'm sure the Brotherhood would love to get their hands on the goodies stored in the Coronado base. Of course, when the bombs fell it was a choice target, and though the radiation has largely subsided by now, they found that the area is infested with feral Ghouls... only foolhardy scavengers now make their way to the peninsula.

  3. Sweet. I look forward to hearing more of this campaign and the current state of my hometown. It sounds very well put together.