Tuesday, May 10, 2011

Dungeon stocking II

Laser, plasma and pulse weaponry was widespread before the War: though not quite as ubiquitous, they were slowly starting to phase out older, conventional firearms. After the War much of this technology or the know-how to create it was lost. These advanced weapons are now a relatively rare sight, units which in one way or another survived the destruction. As various groups still hold the key to their secrets, or are on the verge of unlocking them, this technology is once again surfacing, finding eager buyers spread across the wasteland. Modifications are made to existing units, and sometimes more rare pre-War designs are rediscovered or put back into production.

Magneto-laser Pistol: A Wattz 1000 Laser Pistol which had its emission tightened, thanks to a targeting system modification utilizing a magnetic field generator. As a result, this upgraded laser pistol is more capable of blasting through thick armor.

Range: 15/30/60 - Damage: 2d6+1 - RoF: 1 - Weight 4 lbs - Shots: 10 - Min. Str: / - Notes: AP3, Runs on Small Energy Cells


AER9 Laser Rifle: The AER model line existed as a military-grade alternative to the commercially more successful models from Wattz Electronics. The AER9 was not the top-of-the-line even before the Great War, but it proved much more durable than its successor, the AER12, thanks to its titanium housed crystal array, instead of the gold alloy housing of later models.

Range: 24/48/96 - Damage: 2d10 - RoF: 1 - Weight 10 lbs - Shots: MFC - Min. Str: d6 - Notes: AP2, Runs on Micro Fusion Cells


AEP7 Laser Pistol: The AER model line existed as a military-grade alternative to the commercially more successful models from Wattz Electronics. As the lighter and less bulky successor to the AEP5, the AEP7 quickly became popular in military service and began replacing 10mm Pistols as the standard sidearm in various units, though supply issues prevented its wide-scale deployment.

Range: 12/24/48 - Damage: 2d6 - RoF: 1 - Weight 3 lbs - Shots: 10 - Min. Str: / - Notes: AP2, Runs on Small Energy Cells


Turbo Plasma Rifle: This Winchester P94 plasma caster had a modification installed to hotwire the bolt chamber. The plasma bolt formation process is hereby accelerated, allowing for a higher rate of fire.

Range: 12/24/48 - Damage: 2d10+2 - RoF: 2 - Weight 25 lbs - Shots: MFC - Min. Str: d8 - Notes: AP 3, Snapfire, Can start fires, Disintegrates target, Runs on Micro Fusion Cells


REPCONN Plasma Rifle: This plasma rifle was developed by REPCONN Aerospace specifically for the US Army. The design is unlike the industrial-grade plasma casters manufactured by Winchester Arms, resulting in a compact, lightweight plasma rifle ideally suited for urban combat. To keep the bulk and weight down, these rifles are not outfitted with stabilizing electromagnetic claws at the end of the barrel.

Range: 10/20/40 - Damage: 2d10+1 - RoF: 1 - Weight 10 lbs - Shots: MFC - Min. Str: d6 - Notes: AP 3, Snapfire, Can start fires, Disintegrates target, Runs on Micro Fusion Cells


Vindicator Minigun: This imposing machine gun produced by Rheinmetall AG stands as a witness that the classic high velocity projectile firearm design is far from obsolete. A six-barreled minigun, the Vindicator can fire up to 90,000 caseless shells per minute, giving it virtually unrivaled stopping power.

Range: 12/24/48 - Damage: 2d8+1 - RoF: 4 - Weight 40 lbs - Shots: 250 - Min. Str: d8 - Notes: AP 3, Snapfire, 2 actions to reload, Full Auto, Uses 4.7mm Caseless rounds

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