Tuesday, September 3, 2013

What's so rad about these scorpions anyway?

Normal Radscorpions are so last year, vault dwellers nowadays are fighting:
 
 
Giant Radscorpion

St d12, Ag d6, Vi d8, Sm d4, Sp d4

Fighting d10, Notice d8, Stealth d6

Pace 6, Run d6, Toughness 14(4), Parry 7

Pincers: St+d8

Stinger: St+d10

Armor +4: Chitinous skin

Poison: Anyone wounded or Shaken by a stinger attack must succeed in a Vigor roll at -2 or immediately become paralyzed for 2d6 rounds. After this period the victim must make a new Vigor roll; if unsuccessful the victim stays paralyzed until healed, death follows in 1 hour

Grapple: A Giant Radscorpion may grapple a foe with one or both pincers. If it uses both, each must make a successful opposed Strength roll. Escaping from a double grapple gives the prey a –4 penalty to his Strength roll to escape. A stinger attack against a grappled foe is made at +2, +4 if the victim is held in both pincers

Imp. Frenzy

Large

Low Light Vision

Size +4

 

Giant Radscorpion Queen (Wild Card)

St d12+2, Ag d6, Vi d10, Sm d6, Sp d4

Fighting d12, Notice d8, Stealth d6

Pace 6, Run d6, Toughness 16(4), Parry 8

Pincers: St+d8

Stinger: St+d10

Armor +4: Chitinous skin

Poison: As Giant Radscorpion

Grapple: As Giant Radscorpion

Imp. Frenzy

Large

Low Light Vision

Size +5

 

Albino Radscorpion (Wild Card)

St d12, Ag d6, Vi d8, Sm d4, Sp d4

Fighting d10, Notice d8, Stealth d6

Pace 7, Run d8, Toughness 14(4), Parry 7

Pincers: St+d8

Stinger: St+d10

Armor +4: Chitinous skin

Poison: As Giant Radscorpion

Grapple: As Giant Radscorpion

Imp. Frenzy

Large

Low Light Vision

Slow Regeneration: If exposed to direct sunlight, an Albino Radscorpion can make a natural healing check every 3 rounds. It can only heal a maximum of 1 wound per check

Size +4

 

Bark Scorpion

St d6, Ag d8, Vi d8, Sm d6, Sp d6

Fighting d8, Notice d6, Stealth d8

Pace 8, Run d10, Toughness 8(2), Parry 6

Pincers: St+d4

Stinger: St+d6

Armor +2: Chitinous skin

Poison: Anyone wounded or Shaken by a stinger attack must succeed in a Vigor roll at -4 or immediately become paralyzed for 1d6 rounds while the poison reaches the character’s heart. After this period, the victim must make a new Vigor roll at the start of each round as per Bleeding Out rules. Failure indicates the character dies

Grapple: As Giant Radscorpion

Imp. Frenzy

Low Light Vision

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